Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,908online PAX102,404playing OCC3,970with players WIPED 3H409
MODModded traffic
Callsign

GTE8291=

Get Rusty

Online 51.79.46.237:29095 checked 13m ago

moddedoxidepve
Clearance · join
Players now 0/ 5 0% full
7-day average0peak 1
Rank#8,291top 37%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct15 Oct19 Oct24 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 254 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 186/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 244 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 319/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 107 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 65/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 43/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 39/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 49 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 83/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Get Rusty?

On Rust Tracker, Get Rusty sits in these lists: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Get Rusty?

Listed for the server browser to read, Get Rusty publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Get Rusty?

Too few wipes on record for Get Rusty to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 27 days 16 hours since this world was made.

Location and Status

What is the uptime on Get Rusty, and is it online?

Tracking shows Get Rusty online as of now. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 2 October 2026.

What Rust version is Get Rusty on?

Rust network protocol 2635 and build 168909 is the build on Get Rusty; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Get Rusty?

Average server fps over the last 48 hours: 148, with a low of 106. Buildings, deployables and the rest of the world took it to a maximum of 96,180 entities. It drew as much as 3,702 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Get Rusty hosted in?

No region is published by Get Rusty. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 51.79.46.237:29095.

Player Count

Is Get Rusty busy?

Slots 5; players on board 0: that is Get Rusty now. Over seven days: average 0, peak 1 players. At 04:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does Get Rusty carry among Rust servers?

On player hours over seven days, Get Rusty ranks #8,291, inside the top 37% of all ranked servers.

Settings

Which settings and rules are confirmed on Get Rusty?

The name of Get Rusty carries no gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Off: VAC, Valve's anti-cheat.

Which map is loaded on Get Rusty?

The map on Get Rusty is procedural, size 4,000, seed 1, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Get Rusty?

To connect: start Rust, press F1, enter client.connect 51.79.46.237:29095 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.