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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,632online PAX42,162playing OCC3,029with players WIPED 3H90
COMCommunity traffic
Callsign

SHC15338

A Shockbyte x Discord Production Rust Server

Offline 51.79.218.241:20562 checked 1d ago

Clearance · join
Players now 0/ 125 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123415:0016:0017:0018:0019:0020:00

Hourly average and peak, UTC.

Server performance

010020030040015:0016:0017:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02COM
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    Players 230/250
  3. 03COM
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    Players 20/250
  4. 04COM
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    Players 21/250
  5. 05COM
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  6. 06COM
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    Players 107/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show A Shockbyte x Discord Production Rust Server?

These Rust Tracker lists carry A Shockbyte x Discord Production Rust Server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Listed for the server browser to read, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp125 (Max players): 125 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 41 hours.

Location and Status

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Offline now, A Shockbyte x Discord Production Rust Server was last seen 35 hours ago. About 5 hours ago it restarted last, based on reported uptime. Uptime stood at 4% for the last 7 full days, 6 of 168 hours online. The first sighting by Rust Tracker was 15 September 2026.

Which Rust version is confirmed on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on A Shockbyte x Discord Production Rust Server?

For the last 48 hours it averaged 239 server fps; the floor was 233. Buildings, deployables and the rest of the world took it to a maximum of 8,054 entities. Peak memory use: 1,866 MB. Players feel lag when fps drops and the entity count climbs.

What location is A Shockbyte x Discord Production Rust Server hosted in?

Nothing on region from A Shockbyte x Discord Production Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 51.79.218.241:20562.

Population

What is the player count on A Shockbyte x Discord Production Rust Server?

Last seen 35 hours ago; A Shockbyte x Discord Production Rust Server is offline at present. Across the past seven days, 0 players on average.

What rank does A Shockbyte x Discord Production Rust Server carry among Rust servers?

Seven-day player hours put A Shockbyte x Discord Production Rust Server at #15,338, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto A Shockbyte x Discord Production Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 51.79.218.241:20562. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp125
Max players 125 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.