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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,745online PAX55,760playing OCC3,187with players WIPED 3H129
COMCommunity traffic
Callsign

SHC15284=

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.204:29032 checked 18h ago

Clearance · join
Players now 0/ 75 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123402:0007:0013:0019:0001:0006:00

Hourly average and peak, UTC.

Server performance

010020030040002:0007:0013:0019:0001:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 72/250
  2. 02COM
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    Players 106/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 284 on average Rusty Moose |EU Main|
    Players 335/350
  4. 04COM
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    Players 20/100
  5. 05COM
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    Players 419/450
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 253 on average Rustoria.co - EU East Medium
    Players 304/325
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does A Shockbyte x Discord Production Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry A Shockbyte x Discord Production Rust Server: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp75 (Max players): Slots: 75; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for A Shockbyte x Discord Production Rust Server?

Too few wipes on record for A Shockbyte x Discord Production Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 days 18 hours.

Location and Status

Is A Shockbyte x Discord Production Rust Server up, and how does its uptime hold?

Offline: A Shockbyte x Discord Production Rust Server confirmed offline, last seen 18 hours ago. The uptime it reports puts the last restart about 2 days 17 hours ago. 89% uptime over the last 7 full days, with 149 of 168 hours up. First contact for Rust Tracker: 6 October 2026.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates it for you; your game must share the protocol to join.

Is A Shockbyte x Discord Production Rust Server holding performance?

For the last 48 hours it averaged 239 server fps; the floor was 236. Buildings, deployables and the rest of the world took it to a maximum of 8,276 entities. Peak memory use: 2,859 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is A Shockbyte x Discord Production Rust Server in?

Nothing on region from A Shockbyte x Discord Production Rust Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 51.38.155.204:29032.

Player Count

How many players are on A Shockbyte x Discord Production Rust Server right now?

Offline now for A Shockbyte x Discord Production Rust Server, last seen 18 hours ago. The last seven days put it at 0 players on average.

What rank does A Shockbyte x Discord Production Rust Server carry among Rust servers?

Seven-day player hours put A Shockbyte x Discord Production Rust Server at #15,284, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is confirmed for A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 runs on A Shockbyte x Discord Production Rust Server, generated by the game from seed 50000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join A Shockbyte x Discord Production Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 51.38.155.204:29032. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp75
Max players Slots: 75.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.