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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,770online PAX75,264playing OCC3,495with players WIPED 3H241
MODModded traffic
Callsign

PLS3322=

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Offline 50.20.127.247:28015 checked 3h ago

moddedoxide
Clearance · join
Players now 1/ 100 1% full
7-day average1peak 2
Rank#3,322top 15%
Last wipe5h agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
00.250.50.75123:0007:0016:0001:0010:0018:00Wiped Thu 29 Oct, 17:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:22 UTC7h ago – – running 1
Thu 22 Oct, 22:02 UTC7d ago 1 – – 1
Wed 21 Oct, 10:45 UTC8d ago 1 – 1.5 days 1
Tue 20 Oct, 04:13 UTC9d ago 1 – 1.3 days 0
Tue 6 Oct, 00:50 UTC23d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PLK053NA · groups of 8+ · 5 on average PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
    Players 8/10
  2. 02MOD
    Callsign RST015NA · no group limit · 2 on average [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
    Players 8/100
  3. 03COM
    Callsign APX517NA · groups of 8+ · 3 on average NA | Apex Aim Arena | 1v1 Facecheck FFA Targets
    Players 0/16
  4. 04COM
    Callsign DDS317NA · groups of 8+ · 3 on average Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game
    Players 0/16
  5. 05MOD
    Callsign SLT020NA · groups of 8+ · 2x · monthly · 1 on average The Salt Mines (Official) Solo Only | 2x |
    Players 2/100
  6. 06MOD
    Callsign ICF026NA · groups of 100+ · 1e+09x · weekly · 32 on average [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS
    Players 28/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear in Rust Tracker lists and filters?

Modded servers, tracked live, Combat training servers, tracked live and North America: live server tracking — the Rust Tracker lists that include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

These tags are published by US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 5 hours.

Location and Status

What is the uptime on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, and is it online?

Offline: US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch confirmed offline, last seen 3 hours ago. Uptime stood at 91% for the last 7 full days, 153 of 168 hours online. The first sighting by Rust Tracker was 6 October 2026.

Which Rust version is confirmed on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Confirmed for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What location is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hosted in?

No region tag from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 50.20.127.247:28015.

Population

Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch busy?

Offline: US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, last seen 3 hours ago. Seven-day average 1 players; peak 2. Peak traffic in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch compare in the rankings?

Seven-day player hours put US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,322, within the top 15% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Nothing in US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Off: VAC, Valve's anti-cheat.

Which map is confirmed for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Generated by the game: the procedural map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch.

How to Join

What is the way to join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

To connect: start Rust, press F1, enter client.connect 50.20.127.247:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.