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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,806online PAX72,381playing OCC3,700with players WIPED 3H114
MODModded traffic
Callsign

CST15348

castletest (private prototype)

Offline 50.169.108.2:28035 checked 3d ago

moddedcarbonpve
Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct9 Oct11 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:13 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 235/2000
  2. 02MOD
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    Players 265/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 102 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 101/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 20/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 53 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 60/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 51 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry castletest (private prototype)?

These Rust Tracker lists carry castletest (private prototype): PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on castletest (private prototype)?

These tags are published by castletest (private prototype) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on castletest (private prototype) when wipe day lands?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for castletest (private prototype)?

Too few wipes on record for castletest (private prototype) to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 4 days 6 hours.

Server Details

How reliable is castletest (private prototype), and is it online now?

Offline: castletest (private prototype) confirmed offline, last seen 3 days 1 hours ago. 9 of 168 hours up over the last 7 full days: 5% uptime. The first sighting by Rust Tracker was 4 October 2026.

Which Rust build is castletest (private prototype) running?

Rust network protocol 2635 and build 168909 is the build on castletest (private prototype); the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What location is castletest (private prototype) hosted in?

No region is published by castletest (private prototype). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 50.169.108.2:28035.

Population

Is castletest (private prototype) busy?

Offline: castletest (private prototype), last seen 3 days 1 hours ago. Across the past seven days, 0 players on average.

What rank does castletest (private prototype) carry among Rust servers?

Seven-day player hours put castletest (private prototype) at #15,348, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on castletest (private prototype)?

No gather rate appears in castletest (private prototype)'s name. Up to 8 players per group, the game's default. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

What map is castletest (private prototype) on?

Generated by the game: the procedural map on castletest (private prototype).

Connect

What is the way to join castletest (private prototype)?

Open the console in Rust with F1 after starting the game, then type client.connect 50.169.108.2:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players 4 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.