CST15348
castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 235/2000
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02MODPlayers 265/2000
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03MODPlayers 101/200
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04MODPlayers 20/200
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05MODPlayers 60/300
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06MODPlayers 39/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry castletest (private prototype)?
These Rust Tracker lists carry castletest (private prototype): PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on castletest (private prototype)?
These tags are published by castletest (private prototype) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on castletest (private prototype) when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for castletest (private prototype)?
Too few wipes on record for castletest (private prototype) to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 4 days 6 hours.
Server Details
How reliable is castletest (private prototype), and is it online now?
Offline: castletest (private prototype) confirmed offline, last seen 3 days 1 hours ago. 9 of 168 hours up over the last 7 full days: 5% uptime. The first sighting by Rust Tracker was 4 October 2026.
Which Rust build is castletest (private prototype) running?
Rust network protocol 2635 and build 168909 is the build on castletest (private prototype); the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is castletest (private prototype) hosted in?
No region is published by castletest (private prototype). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 50.169.108.2:28035.
Population
Is castletest (private prototype) busy?
Offline: castletest (private prototype), last seen 3 days 1 hours ago. Across the past seven days, 0 players on average.
What rank does castletest (private prototype) carry among Rust servers?
Seven-day player hours put castletest (private prototype) at #15,348, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on castletest (private prototype)?
No gather rate appears in castletest (private prototype)'s name. Up to 8 players per group, the game's default. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is castletest (private prototype) on?
Generated by the game: the procedural map on castletest (private prototype).
Connect
What is the way to join castletest (private prototype)?
Open the console in Rust with F1 after starting the game, then type client.connect 50.169.108.2:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.