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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,628online PAX37,519playing OCC2,946with players WIPED 3H102
COMCommunity traffic
Callsign

LCL13198

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 35d ago

Clearance · join
Players now 1/ 8 12% full
7-day average0peak –
Rank#13,198top 57%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 534 on average Rusty Moose |EU Mondays|
    Players 300/300
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 322 on average Rustoria.co - EU Main
    Players 19/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 321 on average Rusty Moose |EU Main|
    Players 17/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 188/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 277 on average Rustoria.co - EU East Medium
    Players 99/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 25/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Local Debug (no EAC)?

On Rust Tracker, Local Debug (no EAC) sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Local Debug (no EAC) is listed under?

The game's server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163207 (Build): Build: 163207; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

Which wipe times are confirmed for Local Debug (no EAC)?

The record holds too few of Local Debug (no EAC)'s wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 52 days 1 hours.

Location and Status

Is Local Debug (no EAC) up, and how does its uptime hold?

Offline: Local Debug (no EAC) confirmed offline, last seen 35 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 17 September 2026.

What Rust version is Local Debug (no EAC) on?

Rust network protocol 2633 and build 163207 is the build on Local Debug (no EAC); the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is Local Debug (no EAC) in?

Nothing on region from Local Debug (no EAC); none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 5.76.183.4:28015.

Player Count

Is Local Debug (no EAC) busy?

Offline: Local Debug (no EAC), last seen 35 days 14 hours ago.

Where does Local Debug (no EAC) sit in the server rankings?

On player hours over seven days, Local Debug (no EAC) ranks #13,198, inside the top 57% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Local Debug (no EAC)?

Nothing in Local Debug (no EAC)'s name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is off, Valve's anti-cheat.

What map is Local Debug (no EAC) on?

A procedural map runs on Local Debug (no EAC), generated by the game.

Connect

Which steps join Local Debug (no EAC)?

Open the console in Rust with F1 after starting the game, then type client.connect 5.76.183.4:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players Slots: 8.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163207
Build Build: 163207.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.