TST5675=
RR TEST
Online EU 5.42.211.127:35000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:17 UTC4h ago | – | – | – | 1 |
| Mon 26 Oct, 17:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 16:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 15:42 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 15:20 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 08:22 UTC6d ago | 2 | halved by day 1 | 3.3 days | 0 |
| Sat 10 Oct, 16:40 UTC19d ago | – | – | – | 0 |
| Sat 10 Oct, 16:23 UTC19d ago | – | – | – | 0 |
| Sat 10 Oct, 16:10 UTC19d ago | 3+1 queue | halved by day 2 | 12.7 days | 0 |
| Fri 2 Oct, 11:48 UTC27d ago | 1+1 queue | held half | 8.2 days | 0 |
| Thu 1 Oct, 18:56 UTC27d ago | – | – | – | 0 |
| Thu 1 Oct, 18:51 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 11:55 UTC29d ago | 2 | – | 1.3 days | 0 |
| Mon 28 Sep, 07:17 UTC31d ago | 2 | held half | 2.2 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 196/300
-
02COMPlayers 224/300
-
03MODPlayers 48/100
-
04MODPlayers 1/3300
-
05MODPlayers 1/300
-
06MODPlayers 4/300
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RR TEST?
These Rust Tracker lists carry RR TEST: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which tags does RR TEST carry, and what do they mean?
The game's server browser reads these tags from RR TEST: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does RR TEST wipe?
Every few hours RR TEST starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.
Server Details
What is the uptime on RR TEST, and is it online?
RR TEST is up and online at this moment. The uptime it reports puts the last restart about 2 hours ago. 90% uptime over the last 7 full days, with 151 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on RR TEST?
Rust network protocol 2635 and build 168909 is the build on RR TEST; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Is RR TEST holding performance?
For the last 48 hours it averaged 66 server fps; the floor was 55. Peak entity count: 99,976, covering buildings, deployables and all else in the world. Memory peaked at 3,362 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is RR TEST hosted in?
In Europe, under its EU tag, is where RR TEST lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 5.42.211.127:35000.
Player Count
Is RR TEST busy?
RR TEST shows 1 players at this time. Over seven days: average 0, peak 2 players. At 13:00 UTC it drew its highest average of the last 48 hours: 2 players.
Where does RR TEST sit in the server rankings?
Top 25% of all ranked servers and #1,823 in Europe: RR TEST ranks #5,675 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on RR TEST?
Nothing in RR TEST's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.
Which map is loaded on RR TEST?
A custom map of 4,350 is in play on RR TEST. The file is published and downloadable here.
How to Join
Which steps join RR TEST?
To connect: start Rust, press F1, enter client.connect 5.42.211.127:35000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8,rustmaps
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^z
^y
Region
EU
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.