FNS6877
10000x Funserver
Offline 5.39.17.19:23296 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:13 UTC2d ago | 1 | – | running | 0 |
| Fri 23 Oct, 22:45 UTC5d ago | 1 | held half | 3.2 days | 1 |
| Wed 21 Oct, 15:26 UTC8d ago | 2 | held half | 2.3 days | 1 |
| Tue 20 Oct, 11:42 UTC9d ago | 2 | – | 1.2 days | 1 |
| Sat 17 Oct, 13:51 UTC12d ago | 2 | held half | 2.9 days | 0 |
| Fri 9 Oct, 23:44 UTC19d ago | 1 | halved by day 1 | 7.6 days | 0 |
| Sat 19 Sep, 00:06 UTC40d ago | 1 | halved by day 2 | 21 days | 0 |
| Fri 18 Sep, 17:29 UTC41d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 386/450
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02MODPlayers 126/200
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03MODPlayers 193/250
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04MODPlayers 208/400
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05MODPlayers 76/150
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06MODPlayers 12/150
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry 10000x Funserver?
Rust servers: gather rate above 10x and Modded servers, tracked live — the Rust Tracker lists that include 10000x Funserver. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
Which tags does 10000x Funserver carry, and what do they mean?
The game's server browser reads these tags from 10000x Funserver: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on 10000x Funserver on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 75% of recent wipes. By day 1 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for 10000x Funserver?
Wipe times at 10000x Funserver are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 2 days 17 hours.
Server Details
Is 10000x Funserver up, and how does its uptime hold?
Offline: 10000x Funserver confirmed offline, last seen 22 hours ago. About 41 hours ago it restarted last, based on reported uptime. 166 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on 10000x Funserver?
Rust network protocol 2635 and build 168909 is the build on 10000x Funserver; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Is 10000x Funserver holding performance?
Server fps held an average of 77 across the last 48 hours, never below 22. Maximum entities carried: 103,140, from buildings and deployables to everything else. It drew as much as 5,610 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is 10000x Funserver in?
Nothing on region from 10000x Funserver; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 5.39.17.19:23296.
Player Count
Is 10000x Funserver busy?
Last seen 22 hours ago; 10000x Funserver is offline at present. Seven-day average 0 players; peak 1.
How does 10000x Funserver compare in the rankings?
On player hours over seven days, 10000x Funserver ranks #6,877, inside the top 31% of all ranked servers.
Settings
Which settings and rules are confirmed on 10000x Funserver?
Going by its name, 10000x Funserver runs 10000x gather. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
Which map is confirmed for 10000x Funserver?
Generated by the game from seed 37631, the procedural map on 10000x Funserver measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join 10000x Funserver?
To connect: start Rust, press F1, enter client.connect 5.39.17.19:23296 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.