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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,766online PAX66,169playing OCC3,487with players WIPED 3H192
MODModded traffic
Callsign

GRE7740=

[GER | PvP] Rust DEV Server

Online 5.252.100.174:27022 checked 12m ago

trio moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#7,740top 35%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75100:0022:0023:0000:0001:00Wiped Wed 28 Oct, 00:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040000:0022:0023:0000:0001:00Wiped Wed 28 Oct, 00:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, and #415 of the trio servers (top 66%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:05 UTC12h ago – – running 1
Wed 28 Oct, 00:25 UTC1d ago – – – 0
Sat 3 Oct, 14:06 UTC25d ago 8 halved by day 6 24.4 days 4
Thu 1 Oct, 15:55 UTC27d ago 9 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST016EU · trio · weekly · 65 on average RustSpain.com | EU Trio Mondays
    Players 71/200
  2. 02MOD
    Callsign RUS021EU · trio · monthly · 16 on average 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10
    Players 29/550
  3. 03MOD
    Callsign RUS037EU · trio · monthly · 15 on average 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10
    Players 0/550
  4. 04MOD
    Callsign RUS017EU · trio · monthly · 11 on average 404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10
    Players 14/550
  5. 05MOD
    Callsign RUS025EU · trio · monthly · 10 on average 404 RUST SOLO/DUO/TRIO | СР | ДЛЯ НОВИЧКОВ 28.10
    Players 34/550
  6. 06MOD
    Callsign TRV010EU · trio · weekly · 9 on average TRAVELER TRIO [MAX 3] Wipe 28.10
    Players 18/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [GER | PvP] Rust DEV Server?

On Rust Tracker, [GER | PvP] Rust DEV Server sits in these lists: EU Rust servers, tracked live, Modded servers, tracked live and Trio Rust servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.

Which tags does [GER | PvP] Rust DEV Server carry, and what do they mean?

These tags are published by [GER | PvP] Rust DEV Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [GER | PvP] Rust DEV Server when wipe day lands?

Recent wipes averaged a peak of 8 players. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 6 where it did not hold.

When does [GER | PvP] Rust DEV Server wipe?

Wipe times at [GER | PvP] Rust DEV Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 11 hours since this world was made.

Location and Status

Is [GER | PvP] Rust DEV Server up, and how does its uptime hold?

Tracking shows [GER | PvP] Rust DEV Server online as of now. The uptime it reports puts the last restart about 13 minutes ago. Uptime stood at 79% for the last 7 full days, 133 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on [GER | PvP] Rust DEV Server?

Confirmed for [GER | PvP] Rust DEV Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is [GER | PvP] Rust DEV Server holding performance?

Average server fps over the last 48 hours: 213, with a low of 208. Maximum entities carried: 87,619, from buildings and deployables to everything else. Memory peaked at 1,936 MB. Players feel lag when fps drops and the entity count climbs.

What location is [GER | PvP] Rust DEV Server hosted in?

No region tag from [GER | PvP] Rust DEV Server, but the name points to Europe. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 5.252.100.174:27022.

Population

Is [GER | PvP] Rust DEV Server busy?

Slots 10; players on board 0: that is [GER | PvP] Rust DEV Server now. Peak of 2 in the last seven days, average 0 players. At 01:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does [GER | PvP] Rust DEV Server carry among Rust servers?

Seven-day player hours put [GER | PvP] Rust DEV Server at #7,740, within the top 35% of all ranked servers. Within the trio group it sits at #415.

Map and Rules

Which settings and rules are confirmed on [GER | PvP] Rust DEV Server?

No gather rate appears in [GER | PvP] Rust DEV Server's name. A limit of 3 players applies per group (trio). It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for [GER | PvP] Rust DEV Server?

Generated by the game from seed 2082, the procedural map on [GER | PvP] Rust DEV Server measures 3,900. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join [GER | PvP] Rust DEV Server?

To connect: start Rust, press F1, enter client.connect 5.252.100.174:27022 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.