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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,669online PAX52,726playing OCC3,296with players WIPED 3H86
MODModded traffic
Callsign

RBB3981=

Rabbit Hole

Offline 5.196.92.108:28005 checked 6h ago

trio moddedcarbon
Clearance · join
Players now 1/ 40 2% full
7-day average1peak 6
Rank#3,981top 18%
No wipesresets43 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.250.50.75112:0017:0022:0017:0022:0003:00

Hourly average and peak, UTC.

Server performance

010020030040012:0017:0022:0017:0022:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, and #297 of the trio servers (top 47%). Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 01:17 UTC8h ago – – – 0
Wed 28 Oct, 00:50 UTC8h ago – – – 1
Tue 27 Oct, 23:53 UTC9h ago – – – 1
Tue 27 Oct, 23:44 UTC9h ago – – – 1
Tue 27 Oct, 23:33 UTC10h ago – – – 1
Tue 27 Oct, 18:53 UTC14h ago – – – 1
Mon 26 Oct, 22:24 UTC1d ago – – – 1
Mon 26 Oct, 22:00 UTC1d ago – – – 1
Mon 26 Oct, 21:29 UTC1d ago – – – 1
Mon 26 Oct, 20:51 UTC1d ago – – – 1
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign ATK017EU · trio · monthly · 4 on average [TR]/[EU] Atak - Solo/Duo/Trio | Sezon 1 - Yeni Baslayan
    Players 2/200
  2. 02MOD
    Callsign RST016SA · duo · monthly · 4 on average RustSalinas [LATAM] 22/10 | Solo/Duo | Monthly | Vanilla+ | 50%
    Players 0/50
  3. 03MOD
    Callsign WIP016EU · groups of 8+ · weekly · 142 on average РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
    Players 109/300
  4. 04MOD
    Callsign HBU015EU · groups of 1000+ · 23 on average EU Hub 01
    Players 54/3300
  5. 05MOD
    Callsign RDL017groups of 8+ · 7 on average RaidLab
    Players 200/50
  6. 06MOD
    Callsign KTI017groups of 8+ · 1x · 2 on average [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
    Players 3/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Rabbit Hole appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Rabbit Hole: Modded servers, tracked live and Trio Rust servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 24 hours.

How should you read the tags on Rabbit Hole?

Listed for the server browser to read, Rabbit Hole publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Capacity: 40 slots; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Rabbit Hole?

None of the resets on Rabbit Hole count as a wipe: a new world every few hours, no wipe schedule kept.

Location and Status

What is the uptime on Rabbit Hole, and is it online?

Offline now, Rabbit Hole was last seen 6 hours ago. By its own uptime figure, the last restart was roughly 3 minutes ago. 90 of 168 hours up over the last 7 full days: 54% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Rabbit Hole running?

Rust network protocol 2635 and build 168909 on Linux is what Rabbit Hole runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Rabbit Hole?

For the last 48 hours it averaged 240 server fps; the floor was 238. Buildings, deployables and the rest of the world took it to a maximum of 10,954 entities. Memory peaked at 1,423 MB. A climbing entity count and low fps are what register as lag for players.

What location is Rabbit Hole hosted in?

No region is published by Rabbit Hole. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 5.196.92.108:28005.

Player Count

Is Rabbit Hole busy?

Offline: Rabbit Hole, last seen 6 hours ago. Peak of 6 in the last seven days, average 1 players. Busiest window in 48 hours: 17:00 UTC, 1 players on average.

Where does Rabbit Hole sit in the server rankings?

Seven-day player hours put Rabbit Hole at #3,981, within the top 18% of all ranked servers. Within the trio group it sits at #297.

Settings

Which settings and rules are confirmed on Rabbit Hole?

The name of Rabbit Hole carries no gather rate. trio sets the cap: groups are limited to 3 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Rabbit Hole?

A procedural map of size 1,350 runs on Rabbit Hole, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

How do you get onto Rabbit Hole?

Open the console in Rust with F1 after starting the game, then type client.connect 5.196.92.108:28005. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Capacity: 40 slots.
ts3
Group limit No team may exceed 3.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.