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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,750online PAX60,289playing OCC3,494with players WIPED 3H126
COMCommunity traffic
Callsign

TST12151

TEST

Offline 5.183.131.25:28015 checked 21d ago

Clearance · join
Players now 2/ 10 20% full
7-day average0peak –
Rank#12,151top 54%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:51 UTC22d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 515 on average Rusty Moose |EU Mondays|
    Players 515/625
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 338 on average Rustoria.co - EU Main
    Players 31/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 335 on average Rusty Moose |EU Main|
    Players 51/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 317 on average Rustoria.co - EU East Long
    Players 265/325
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 103/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 262 on average Rustafied.com - EU Friday
    Players 119/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TEST appear in Rust Tracker lists and filters?

These Rust Tracker lists carry TEST: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TEST?

Listed for the server browser to read, TEST publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on TEST when wipe day lands?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 22 hours after it.

When does TEST wipe?

TEST's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 22 days 3 hours since this world was made.

Location and Status

Is TEST up, and how does its uptime hold?

Tracking shows TEST offline as of now, last seen 21 days ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 5 October 2026.

Which Rust build is TEST running?

Confirmed for TEST: Rust network protocol 2634 and build 166652, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is TEST in?

Nothing on region from TEST; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 5.183.131.25:28015.

Population

What is the player count on TEST?

Offline now for TEST, last seen 21 days ago.

How does TEST compare in the rankings?

Seven-day player hours put TEST at #12,151, within the top 54% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TEST?

No gather rate appears in TEST's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is off, Valve's anti-cheat.

Which map is loaded on TEST?

A procedural map runs on TEST, generated by the game.

Connect

What is the way to join TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 5.183.131.25:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.