TST15497
test
Offline 47.93.210.25:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 636/675
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02COMPlayers 485/525
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03COMPlayers 59/250
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04COMPlayers 36/250
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05COMPlayers 138/200
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06COMPlayers 255/300
Quick answers
From the figures on this page.
Filters
Where does test appear in Rust Tracker lists and filters?
On Rust Tracker, test sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
These tags are published by test for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for test?
test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 54 days 3 hours since this world was made.
Server Details
What is the uptime on test, and is it online?
Tracking shows test offline as of now, last seen 35 days 15 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust build is test running?
Rust network protocol 2633 and build 162929 on Windows is what test runs. The same protocol is required to join, and Steam updates it for you.
Which location is test in?
Region: none published by test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 47.93.210.25:28015.
Player Count
How many players are on test right now?
Offline: test, last seen 35 days 15 hours ago.
What rank does test carry among Rust servers?
Top 67% of all ranked servers, and #15,497 on seven-day player hours: test.
Map and Rules
Which settings and rules are confirmed on test?
The name of test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is loaded on test?
Generated by the game: the procedural map on test.
Connect
How do you get onto test?
To connect: start Rust, press F1, enter client.connect 47.93.210.25:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8
Game
gmvanilla
mp50
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.