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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H90
MODModded traffic
Callsign

WRL15464

[US] World War Rust | Test Server

Offline 47.6.83.67:28018 checked 35d ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,464top 67%
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 39 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 31/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 28 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 11/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 5/100
  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 8/175
  5. 05MOD
    Callsign DGN027NA · groups of 8+ · weekly · 14 on average Rust Degens - US Vanilla | Fridays
    Players 12/150
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 6/90
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [US] World War Rust | Test Server?

Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] World War Rust | Test Server. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that [US] World War Rust | Test Server is listed under?

The game's server browser reads these tags from [US] World War Rust | Test Server: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does [US] World War Rust | Test Server wipe?

The record holds too few of [US] World War Rust | Test Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 49 days 17 hours since this world was made.

Location and Status

How reliable is [US] World War Rust | Test Server, and is it online now?

Tracking shows [US] World War Rust | Test Server offline as of now, last seen 35 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 15 September 2026.

Which Rust build is [US] World War Rust | Test Server running?

Rust network protocol 2633 and build 164530 is the build on [US] World War Rust | Test Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is [US] World War Rust | Test Server hosted in?

No region tag is published by [US] World War Rust | Test Server, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 47.6.83.67:28018.

Population

What is the player count on [US] World War Rust | Test Server?

Offline now for [US] World War Rust | Test Server, last seen 35 days 22 hours ago.

Where does [US] World War Rust | Test Server sit in the server rankings?

Seven-day player hours put [US] World War Rust | Test Server at #15,464, within the top 67% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] World War Rust | Test Server?

No gather rate appears in [US] World War Rust | Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is [US] World War Rust | Test Server on?

Generated by the game: the procedural map on [US] World War Rust | Test Server.

Connect

How do you get onto [US] World War Rust | Test Server?

To connect: start Rust, press F1, enter client.connect 47.6.83.67:28018 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp5
Max players Slots: 5.
ts8
Group limit Default team size: 8.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.