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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,643online PAX45,616playing OCC3,092with players WIPED 3H115
MODModded traffic
Callsign

CBR12062=

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 8m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,062top 54% · #1377 in NA
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608002:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC18h ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 52/100
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Cybers Private Test Server?

On Rust Tracker, Cybers Private Test Server sits in these lists: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Cybers Private Test Server is listed under?

Listed for the server browser to read, Cybers Private Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Cybers Private Test Server on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.

Which wipe times are confirmed for Cybers Private Test Server?

No next wipe to predict for Cybers Private Test Server, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 18 hours since this world was made.

Location and Status

How reliable is Cybers Private Test Server, and is it online now?

Tracking shows Cybers Private Test Server online as of now. By its own uptime figure, the last restart was roughly 16 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 16 September 2026.

Which Rust build is Cybers Private Test Server running?

Confirmed for Cybers Private Test Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Cybers Private Test Server holding performance?

For the last 48 hours it averaged 60 server fps; the floor was 51. Buildings, deployables and the rest of the world took it to a maximum of 144,318 entities. Memory peaked at 3,630 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Cybers Private Test Server in?

Listed in North America under NA: that is Cybers Private Test Server by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 47.28.14.230:28015.

Player Count

How many players are on Cybers Private Test Server right now?

Cybers Private Test Server is at 0 players, capacity 10. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 08:00 UTC, 1 players on average.

How does Cybers Private Test Server compare in the rankings?

Cybers Private Test Server places #12,062 on seven-day player hours, #1,377 in North America and in the top 54% of all ranked servers.

Settings

Which settings and rules are confirmed on Cybers Private Test Server?

The name of Cybers Private Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Cybers Private Test Server on?

The map on Cybers Private Test Server is procedural, size 5,000, seed 1, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join Cybers Private Test Server?

To connect: start Rust, press F1, enter client.connect 47.28.14.230:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.