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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,642online PAX49,122playing OCC3,215with players WIPED 3H101
MODModded traffic
Callsign

DDE16170

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 33d ago

monthly wipes vanillamoddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,170top 71%
Last wipe54d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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    Players 19/100
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 32 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
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  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 25 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
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  6. 06MOD
    Callsign RST024NA · groups of 8+ · monthly · 12 on average RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

On Rust Tracker, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

These tags are published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

Which wipe times are confirmed for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Estimated from the force wipe: the next wipe at [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 54 days 15 hours. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online?

Offline now, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 33 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

Rust network protocol 2633 and build 165217 on Windows is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. Steam updates it for you; your game must share the protocol to join.

Which location is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | in?

No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 47.25.226.71:28015.

Player Count

How many players are on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | right now?

Last seen 33 days 5 hours ago; [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline at present.

Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit in the server rankings?

Top 71% of all ranked servers, and #16,170 on seven-day player hours: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |.

Settings

Which settings and rules are confirmed on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

No gather rate appears in [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s name. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is procedural, size 4,250, seed 907808716, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Open the console in Rust with F1 after starting the game, then type client.connect 47.25.226.71:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://callmegumbi.github.io/dead-signal-website/index.html.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.