WHH15414
Why So Sus
Offline NA 47.226.85.41:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC2d ago | – | – | running | 0 |
| Thu 8 Oct, 02:21 UTC19d ago | 2 | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC20d ago | 2 | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC27d ago | 2 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/10
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02MODPlayers 4/100
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03COMPlayers 0/16
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04COMPlayers 0/16
-
05MODPlayers 4/100
-
06MODPlayers 53/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Why So Sus?
On Rust Tracker, Why So Sus sits in these lists: Modded servers, tracked live, Combat training servers, tracked live, Battlefield servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that Why So Sus is listed under?
Listed for the server browser to read, Why So Sus publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Why So Sus on wipe day?
At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 1 the crowd dropped below half where it did not hold.
When does Why So Sus wipe?
Wipe times at Why So Sus are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 2 days.
Server Details
What is the uptime on Why So Sus, and is it online?
Offline now, Why So Sus was last seen 47 hours ago. 2 of 168 hours up over the last 7 full days: 1% uptime. The first sighting by Rust Tracker was 25 September 2026.
Which Rust build is Why So Sus running?
Rust network protocol 2635 and build 168909 on Windows is what Why So Sus runs. The same protocol is required to join, and Steam updates it for you.
Which location is Why So Sus in?
Listed in North America under NA: that is Why So Sus by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 47.226.85.41:28015.
Player Count
How many players are on Why So Sus right now?
Last seen 47 hours ago; Why So Sus is offline at present. Seven-day average for this server: 0 players.
Where does Why So Sus sit in the server rankings?
Seven-day player hours: #15,414 overall for Why So Sus, top 69% of ranked servers, #1,546 in North America.
Map and Rules
Which settings and rules are confirmed on Why So Sus?
No gather rate appears in Why So Sus's name. Up to 8 players per group, the game's default. It runs combat training, practice your aim and PvP, loot handed out. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Why So Sus?
A procedural map runs on Why So Sus, generated by the game.
How to Join
How do you get onto Why So Sus?
To connect: start Rust, press F1, enter client.connect 47.226.85.41:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^d
^i
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.