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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,656online PAX45,182playing OCC3,070with players WIPED 3H108
MODModded traffic
Callsign

WHH15414

Why So Sus

Offline NA 47.226.85.41:28015 checked 1d ago

vanillamoddedoxide
Clearance · join
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,414top 69% · #1546 in NA
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct9 Oct14 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:29 UTC2d ago – – running 0
Thu 8 Oct, 02:21 UTC19d ago 2 held half 18 days 2
Wed 7 Oct, 06:20 UTC20d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC21d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC27d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PLK053NA · groups of 8+ · 5 on average PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
    Players 1/10
  2. 02MOD
    Callsign RST015NA · no group limit · 2 on average [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
    Players 4/100
  3. 03COM
    Callsign APX517NA · groups of 8+ · 4 on average NA | Apex Aim Arena | 1v1 Facecheck FFA Targets
    Players 0/16
  4. 04COM
    Callsign DDS317NA · groups of 8+ · 4 on average Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game
    Players 0/16
  5. 05MOD
    Callsign SLT020NA · groups of 8+ · 2x · monthly · 1 on average The Salt Mines (Official) Solo Only | 2x |
    Players 4/100
  6. 06MOD
    Callsign ICF026NA · groups of 100+ · 1e+09x · weekly · 31 on average [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS
    Players 53/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Why So Sus?

On Rust Tracker, Why So Sus sits in these lists: Modded servers, tracked live, Combat training servers, tracked live, Battlefield servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that Why So Sus is listed under?

Listed for the server browser to read, Why So Sus publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Why So Sus on wipe day?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does Why So Sus wipe?

Wipe times at Why So Sus are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 2 days.

Server Details

What is the uptime on Why So Sus, and is it online?

Offline now, Why So Sus was last seen 47 hours ago. 2 of 168 hours up over the last 7 full days: 1% uptime. The first sighting by Rust Tracker was 25 September 2026.

Which Rust build is Why So Sus running?

Rust network protocol 2635 and build 168909 on Windows is what Why So Sus runs. The same protocol is required to join, and Steam updates it for you.

Which location is Why So Sus in?

Listed in North America under NA: that is Why So Sus by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 47.226.85.41:28015.

Player Count

How many players are on Why So Sus right now?

Last seen 47 hours ago; Why So Sus is offline at present. Seven-day average for this server: 0 players.

Where does Why So Sus sit in the server rankings?

Seven-day player hours: #15,414 overall for Why So Sus, top 69% of ranked servers, #1,546 in North America.

Map and Rules

Which settings and rules are confirmed on Why So Sus?

No gather rate appears in Why So Sus's name. Up to 8 players per group, the game's default. It runs combat training, practice your aim and PvP, loot handed out. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for Why So Sus?

A procedural map runs on Why So Sus, generated by the game.

How to Join

How do you get onto Why So Sus?

To connect: start Rust, press F1, enter client.connect 47.226.85.41:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp3
Max players Capacity: 3 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^d
Combat training Loot is given to you for aim and PvP practice.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.