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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,875online PAX97,136playing OCC3,915with players WIPED 3H398
COMCommunity traffic
Callsign

DRC15441

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Direct Protocol | Loopback Development appear in Rust Tracker lists and filters?

On Rust Tracker, Direct Protocol | Loopback Development sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Direct Protocol | Loopback Development is listed under?

The game's server browser reads these tags from Direct Protocol | Loopback Development: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Direct Protocol | Loopback Development when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 17 days 2 hours.

Server Details

How reliable is Direct Protocol | Loopback Development, and is it online now?

Offline now, Direct Protocol | Loopback Development was last seen 16 days 16 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 12 October 2026.

Which Rust build is Direct Protocol | Loopback Development running?

Rust network protocol 2634 and build 166652 is the build on Direct Protocol | Loopback Development; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What location is Direct Protocol | Loopback Development hosted in?

Region: none published by Direct Protocol | Loopback Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 47.194.150.81:28035.

Player Count

How many players are on Direct Protocol | Loopback Development right now?

Offline: Direct Protocol | Loopback Development, last seen 16 days 16 hours ago.

How does Direct Protocol | Loopback Development compare in the rankings?

On player hours over seven days, Direct Protocol | Loopback Development ranks #15,441, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on Direct Protocol | Loopback Development?

The name of Direct Protocol | Loopback Development carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is off, Valve's anti-cheat.

Which map is confirmed for Direct Protocol | Loopback Development?

A procedural map runs on Direct Protocol | Loopback Development, generated by the game.

How to Join

How do you get onto Direct Protocol | Loopback Development?

To connect: start Rust, press F1, enter client.connect 47.194.150.81:28035 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.