DRC15441
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 427/500
-
02COMPlayers 455/475
-
03COMPlayers 975/1000
-
04COMPlayers 60/100
-
05COMPlayers 990/1000
-
06COMPlayers 30/250
Quick answers
From the figures on this page.
Filters
Where does Direct Protocol | Loopback Development appear in Rust Tracker lists and filters?
On Rust Tracker, Direct Protocol | Loopback Development sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that Direct Protocol | Loopback Development is listed under?
The game's server browser reads these tags from Direct Protocol | Loopback Development: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Direct Protocol | Loopback Development when wipe day lands?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 17 days 2 hours.
Server Details
How reliable is Direct Protocol | Loopback Development, and is it online now?
Offline now, Direct Protocol | Loopback Development was last seen 16 days 16 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 12 October 2026.
Which Rust build is Direct Protocol | Loopback Development running?
Rust network protocol 2634 and build 166652 is the build on Direct Protocol | Loopback Development; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Direct Protocol | Loopback Development hosted in?
Region: none published by Direct Protocol | Loopback Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 47.194.150.81:28035.
Player Count
How many players are on Direct Protocol | Loopback Development right now?
Offline: Direct Protocol | Loopback Development, last seen 16 days 16 hours ago.
How does Direct Protocol | Loopback Development compare in the rankings?
On player hours over seven days, Direct Protocol | Loopback Development ranks #15,441, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on Direct Protocol | Loopback Development?
The name of Direct Protocol | Loopback Development carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is off, Valve's anti-cheat.
Which map is confirmed for Direct Protocol | Loopback Development?
A procedural map runs on Direct Protocol | Loopback Development, generated by the game.
How to Join
How do you get onto Direct Protocol | Loopback Development?
To connect: start Rust, press F1, enter client.connect 47.194.150.81:28035 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.