TST14201
TEST
Offline 46.32.67.68:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 352/425
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02COMPlayers 22/250
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03COMPlayers 41/250
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04COMPlayers 144/200
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05COMPlayers 63/200
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06COMPlayers 65/100
Quick answers
From the figures on this page.
Tags
Where does TEST appear in Rust Tracker lists and filters?
On Rust Tracker, TEST sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that TEST is listed under?
The game's server browser reads these tags from TEST: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): Build: 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does TEST wipe?
Too few wipes on record for TEST to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 41 days 2 hours.
Location and Status
What is the uptime on TEST, and is it online?
Offline now, TEST was last seen 41 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 16 September 2026.
Which Rust version is confirmed on TEST?
Rust network protocol 2633 and build 163794 is the build on TEST; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Where does TEST sit?
No region is published by TEST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 46.32.67.68:28015.
Player Count
What is the player count on TEST?
Offline: TEST, last seen 41 days 1 hours ago.
Where does TEST sit in the server rankings?
Top – of all ranked servers, and #14,201 on seven-day player hours: TEST.
Settings
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for TEST?
Generated by the game: the procedural map on TEST.
How to Join
How do you get onto TEST?
To connect: start Rust, press F1, enter client.connect 46.32.67.68:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.