DVL14794
Development server
Offline 46.205.221.3:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/100
-
02MODPlayers 1/233
-
03COMPlayers 58/350
-
04COMPlayers 27/300
-
05COMPlayers 37/150
-
06COMPlayers 4/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Development server?
Modded servers, tracked live — the Rust Tracker lists that include Development server. It comes up under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on Development server?
The game's server browser reads these tags from Development server: gmsoftcore (Game mode): An easier ruleset: softcore; mp2 (Max players): Capacity: 2 slots; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Development server?
Too few wipes on record for Development server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 32 days 18 hours.
Location and Status
How reliable is Development server, and is it online now?
Offline now, Development server was last seen 32 days 16 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 25 September 2026.
What Rust version is Development server on?
Rust network protocol 2633 and build 165217 is the build on Development server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Development server hosted in?
No region is published by Development server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 46.205.221.3:28015.
Population
What is the player count on Development server?
Offline now for Development server, last seen 32 days 16 hours ago.
What rank does Development server carry among Rust servers?
Top 64% of all ranked servers, and #14,794 on seven-day player hours: Development server. Within the quad group it sits at #617.
Settings
Which settings and rules are confirmed on Development server?
Nothing in Development server's name states a gather rate. A limit of 4 players applies per group (quad). It runs softcore, Facepunch's lighter mode, with part of your loot kept. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Development server?
Generated by the game: the procedural map on Development server.
How to Join
Which steps join Development server?
To connect: start Rust, press F1, enter client.connect 46.205.221.3:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
mp2
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.