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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,614online PAX33,332playing OCC2,810with players WIPED 3H68
MODModded traffic
Callsign

TST15382

S RUST #0 [TEST]

Offline EU 46.174.54.83:20520 checked 15d ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,382top 71% · #2569 in EU
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC23d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW27d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC30d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC37d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC44d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 134/100
  2. 02MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 82/225
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 25/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 3/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 5/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 79 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 94/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry S RUST #0 [TEST]?

EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include S RUST #0 [TEST]. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on S RUST #0 [TEST]?

These tags are published by S RUST #0 [TEST] for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates S RUST #0 [TEST]?

Same operator, most likely: S RUST #0 [TEST] publishes a srust.io hostname, and 2 other servers we track publish it as well.

Wipe Schedule

What happens on S RUST #0 [TEST] on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does S RUST #0 [TEST] wipe?

Irregular wipe times at S RUST #0 [TEST]: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 23 days 4 hours since this world was made.

Location and Status

How reliable is S RUST #0 [TEST], and is it online now?

Offline now, S RUST #0 [TEST] was last seen 15 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is S RUST #0 [TEST] running?

Confirmed for S RUST #0 [TEST]: Rust network protocol 2634 and build 166652, Linux. The same protocol is required to join, and Steam updates it for you.

Which location is S RUST #0 [TEST] in?

In Europe, under its EU tag, is where S RUST #0 [TEST] lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 46.174.54.83:20520.

Player Count

What is the player count on S RUST #0 [TEST]?

Offline now for S RUST #0 [TEST], last seen 15 days 20 hours ago.

How does S RUST #0 [TEST] compare in the rankings?

Seven-day player hours: #15,382 overall for S RUST #0 [TEST], top 71% of ranked servers, #2,569 in Europe.

Settings

Which settings and rules are confirmed on S RUST #0 [TEST]?

No gather rate appears in S RUST #0 [TEST]'s name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is S RUST #0 [TEST] on?

A procedural map of size 3,500 runs on S RUST #0 [TEST], generated by the game from seed 210551. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join S RUST #0 [TEST]?

Open the console in Rust with F1 after starting the game, then type client.connect 46.174.54.83:20520. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://srust.io.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.