TST15382
S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC44d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 134/100
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02MODPlayers 82/225
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03MODPlayers 25/700
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04MODPlayers 3/200
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05MODPlayers 5/1000
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06MODPlayers 94/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry S RUST #0 [TEST]?
EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include S RUST #0 [TEST]. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on S RUST #0 [TEST]?
These tags are published by S RUST #0 [TEST] for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Who operates S RUST #0 [TEST]?
Same operator, most likely: S RUST #0 [TEST] publishes a srust.io hostname, and 2 other servers we track publish it as well.
Wipe Schedule
What happens on S RUST #0 [TEST] on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.
On what schedule does S RUST #0 [TEST] wipe?
Irregular wipe times at S RUST #0 [TEST]: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 23 days 4 hours since this world was made.
Location and Status
How reliable is S RUST #0 [TEST], and is it online now?
Offline now, S RUST #0 [TEST] was last seen 15 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is S RUST #0 [TEST] running?
Confirmed for S RUST #0 [TEST]: Rust network protocol 2634 and build 166652, Linux. The same protocol is required to join, and Steam updates it for you.
Which location is S RUST #0 [TEST] in?
In Europe, under its EU tag, is where S RUST #0 [TEST] lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 46.174.54.83:20520.
Player Count
What is the player count on S RUST #0 [TEST]?
Offline now for S RUST #0 [TEST], last seen 15 days 20 hours ago.
How does S RUST #0 [TEST] compare in the rankings?
Seven-day player hours: #15,382 overall for S RUST #0 [TEST], top 71% of ranked servers, #2,569 in Europe.
Settings
Which settings and rules are confirmed on S RUST #0 [TEST]?
No gather rate appears in S RUST #0 [TEST]'s name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is S RUST #0 [TEST] on?
A procedural map of size 3,500 runs on S RUST #0 [TEST], generated by the game from seed 210551. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join S RUST #0 [TEST]?
Open the console in Rust with F1 after starting the game, then type client.connect 46.174.54.83:20520. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://srust.io.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.