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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,787online PAX83,125playing OCC3,861with players WIPED 3H164
MODModded traffic
Callsign

RDE2584=

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]

Online EU 46.174.54.159:28015 checked 13m ago

1x monthly wipes vanillamoddedoxide
Clearance · join
Players now 3/ 75 4% full
7-day average1peak 11
Rank#2,584top 12% · #980 in EU
Last wipe3d agomonthly schedule
Next wipe8d 3hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246816:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h.

The force wipe · high confidence

usual gap14.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 13

Coming wipes

  1. 8d 3hThu 5 Nov, 19:00 UTCFW
  2. 36d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC3d ago 11 – running 1
Thu 15 Oct, 20:32 UTC12d ago 7 halved by day 3 8.9 days 0
Thu 1 Oct, 18:31 UTC FW26d ago 6 halved by day 13 14.1 days 0
Wed 16 Sep, 18:19 UTC41d ago 4 halved by day 13 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 89 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 137/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 46/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 69 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 439/700
  4. 04MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 21/1000
  5. 05MOD
    Callsign RUS025EU · groups of 16+ · monthly · 65 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 188/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 389/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

On Rust Tracker, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.

How should you read the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Listed for the server browser to read, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] when wipe day lands?

The average peak across recent wipes: 8 players. 24 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 13 where it did not hold.

On what schedule does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe?

One wipe a month for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 3 days 21 hours since this world was made. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and is it online?

Right now [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online. By its own uptime figure, the last restart was roughly 10 hours ago. Uptime stood at 99% for the last 7 full days, 166 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] running?

Rust network protocol 2635 and build 168909 is the build on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

For the last 48 hours it averaged 144 server fps; the floor was 69. Buildings, deployables and the rest of the world took it to a maximum of 84,076 entities. Memory peaked at 3,724 MB. Players feel lag when fps drops and the entity count climbs.

Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit?

In Europe, under its EU tag, is where [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 46.174.54.159:28015.

Population

What is the player count on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is at 3 players, capacity 75. Over seven days: average 1, peak 11 players. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 7 players.

Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit in the server rankings?

Seven-day player hours: #2,584 overall for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], top 12% of ranked servers, #980 in Europe.

Map and Rules

Which settings and rules are confirmed on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

1x gather is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs, going by its name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

What map is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?

The map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is procedural, size 3,500, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

To connect: start Rust, press F1, enter client.connect 46.174.54.159:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rtsrv.gamestores.app/.

Transponder codes

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.