DVL5506=
Develop\Test
Online 46.174.49.209:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #347 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC27d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1/60
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02MODPlayers 0/99
-
03MODPlayers 1/80
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04MODPlayers 0/100
-
05MODPlayers 4/200
-
06MODPlayers 1/10
Quick answers
From the figures on this page.
Filters
Where does Develop\Test appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Develop\Test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on Develop\Test?
Listed for the server browser to read, Develop\Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Develop\Test on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.
Which wipe times are confirmed for Develop\Test?
Wipe times at Develop\Test are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 32 hours since this world was made.
Location and Status
How reliable is Develop\Test, and is it online now?
Right now Develop\Test is online. By its own uptime figure, the last restart was roughly 5 minutes ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is Develop\Test running?
Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates it for you; your game must share the protocol to join.
Is Develop\Test holding performance?
Average server fps over the last 48 hours: 58, with a low of 1. Peak entity count: 116,576, covering buildings, deployables and all else in the world. Memory peaked at 3,504 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Develop\Test in?
Nothing on region from Develop\Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 46.174.49.209:28015.
Player Count
Is Develop\Test busy?
Slots 100; players on board 0: that is Develop\Test now. Seven-day average 0 players; peak 1. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does Develop\Test compare in the rankings?
Top 25% of all ranked servers, and #5,506 on seven-day player hours: Develop\Test. Within the quad group it sits at #347.
Map and Rules
Which settings and rules are confirmed on Develop\Test?
No gather rate appears in Develop\Test's name. quad sets the cap: groups are limited to 4 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Develop\Test?
Generated by the game from seed 1573025114, the procedural map on Develop\Test measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto Develop\Test?
To connect: start Rust, press F1, enter client.connect 46.174.49.209:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rust.basew.online.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp100
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.