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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,601online PAX32,197playing OCC2,849with players WIPED 3H68
MODModded traffic
Callsign

DVL5506=

Develop\Test

Online 46.174.49.209:28015 checked 5m ago

quad moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#5,506top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0009:0018:0003:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608006:0015:0000:0009:0018:0003:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #347 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Develop\Test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Develop\Test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How should you read the tags on Develop\Test?

Listed for the server browser to read, Develop\Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Develop\Test on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.

Which wipe times are confirmed for Develop\Test?

Wipe times at Develop\Test are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 32 hours since this world was made.

Location and Status

How reliable is Develop\Test, and is it online now?

Right now Develop\Test is online. By its own uptime figure, the last restart was roughly 5 minutes ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Develop\Test running?

Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates it for you; your game must share the protocol to join.

Is Develop\Test holding performance?

Average server fps over the last 48 hours: 58, with a low of 1. Peak entity count: 116,576, covering buildings, deployables and all else in the world. Memory peaked at 3,504 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Develop\Test in?

Nothing on region from Develop\Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 46.174.49.209:28015.

Player Count

Is Develop\Test busy?

Slots 100; players on board 0: that is Develop\Test now. Seven-day average 0 players; peak 1. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does Develop\Test compare in the rankings?

Top 25% of all ranked servers, and #5,506 on seven-day player hours: Develop\Test. Within the quad group it sits at #347.

Map and Rules

Which settings and rules are confirmed on Develop\Test?

No gather rate appears in Develop\Test's name. quad sets the cap: groups are limited to 4 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Develop\Test?

Generated by the game from seed 1573025114, the procedural map on Develop\Test measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto Develop\Test?

To connect: start Rust, press F1, enter client.connect 46.174.49.209:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rust.basew.online.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Slots: 100.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.