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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,595online PAX34,229playing OCC2,837with players WIPED 3H65
VANVanilla traffic
Callsign

FPS15247

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 13d ago

weekly wipes vanillaoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,247top 70% · #2571 in EU
Last wipe26d agoweekly schedule
Next wipe1d 13hThu 29 Oct, 18:37 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 18:37 UTC, in 1d 13h.

Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. 1d 13hThu 29 Oct, 18:37 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 13hThu 12 Nov, 18:37 UTC
  4. 22d 13hThu 19 Nov, 18:37 UTC
  5. 29d 13hThu 26 Nov, 18:37 UTC
  6. 36d 14hThu 3 Dec, 19:00 UTCFW
  7. 43d 13hThu 10 Dec, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC32d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC39d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 533 on average Rusty Moose |EU Mondays|
    Players 223/250
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 325 on average Rustoria.co - EU Main
    Players 14/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 323 on average Rusty Moose |EU Main|
    Players 18/250
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 41/100
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 231 on average Rustafied.com - EU Main
    Players 8/100
  6. 06COM
    Callsign MGC010EU · groups of 100+ · 1x · weekly · 213 on average Magic Rust — Main | Kлaccикa x1 | Pyccкий
    Players 27/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does 240_FPS [RU] appear in Rust Tracker lists and filters?

On Rust Tracker, 240_FPS [RU] sits in these lists: EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on 240_FPS [RU]?

The game's server browser reads these tags from 240_FPS [RU]: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on 240_FPS [RU] when wipe day lands?

Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 4.5 where it did not hold.

Which wipe times are confirmed for 240_FPS [RU]?

The schedule of 240_FPS [RU] cannot be confirmed, with too few wipes on record: the prediction follows its tag. Thursday 29 October at 18:37 UTC is when the next wipe falls due. This world has been running 26 days 10 hours. A weekly wipe schedule is published in its tags.

Server Details

Is 240_FPS [RU] up, and how does its uptime hold?

Tracking shows 240_FPS [RU] offline as of now, last seen 13 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 15 September 2026.

Which Rust version is confirmed on 240_FPS [RU]?

Rust network protocol 2634 and build 167398 is the build on 240_FPS [RU]; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Which location is 240_FPS [RU] in?

Listed in Europe under EU: that is 240_FPS [RU] by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 46.174.48.13:28015.

Player Count

What is the player count on 240_FPS [RU]?

Last seen 13 days 13 hours ago; 240_FPS [RU] is offline at present.

What rank does 240_FPS [RU] carry among Rust servers?

240_FPS [RU] places #15,247 on seven-day player hours, #2,571 in Europe and in the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 240_FPS [RU]?

No gather rate appears in 240_FPS [RU]'s name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. The plugin count stands at Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

What map is 240_FPS [RU] on?

The map on 240_FPS [RU] is procedural, size 4,500, seed 782583436, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto 240_FPS [RU]?

To connect: start Rust, press F1, enter client.connect 46.174.48.13:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build Build: 167398.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.