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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,605online PAX35,310playing OCC2,870with players WIPED 3H58
COMCommunity traffic
Callsign

PTT7012=

Potterhead

Offline 46.149.81.1:28015 checked 3h ago

Clearance · join
Players now 1/ 1 100% full
7-day average1peak 1
Rank#7,012top 32%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75117:0018:0020:0022:0000:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:42 UTC2d ago 1 – running 1
Thu 22 Oct, 22:29 UTC5d ago 1 – 2.8 days 1
Thu 22 Oct, 13:53 UTC5d ago 1 – 0.4 days 0
Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
Sat 3 Oct, 10:44 UTC24d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC30d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 532 on average Rusty Moose |EU Mondays|
    Players 218/250
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 327 on average Rustoria.co - EU Main
    Players 15/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 325 on average Rusty Moose |EU Main|
    Players 19/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 109/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 278 on average Rustoria.co - EU East Medium
    Players 43/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 43/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Potterhead?

Community servers, no tags — the Rust Tracker lists that include Potterhead. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Potterhead?

These tags are published by Potterhead for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Potterhead on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what schedule does Potterhead wipe?

Irregular wipe times at Potterhead: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 2 days 9 hours since this world was made.

Server Details

What is the uptime on Potterhead, and is it online?

Offline: Potterhead confirmed offline, last seen 3 hours ago. 15 of 168 hours up over the last 7 full days: 9% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Potterhead on?

Rust network protocol 2635 and build 168909 on Windows is what Potterhead runs. Steam updates it for you; your game must share the protocol to join.

Where does Potterhead sit?

Region: none published by Potterhead. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 46.149.81.1:28015.

Population

What is the player count on Potterhead?

Offline: Potterhead, last seen 3 hours ago. Over seven days: average 1, peak 1 players. Busiest window in 48 hours: 18:00 UTC, 1 players on average.

Where does Potterhead sit in the server rankings?

Seven-day player hours put Potterhead at #7,012, within the top 32% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Potterhead?

No gather rate appears in Potterhead's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on Potterhead?

Generated by the game: the procedural map on Potterhead.

Connect

How do you get onto Potterhead?

To connect: start Rust, press F1, enter client.connect 46.149.81.1:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Slots: 1.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.