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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,887online PAX99,467playing OCC3,953with players WIPED 3H406
MODModded traffic
Callsign

SKL2525=

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics

Online 46.146.234.109:10000 checked 10m ago

1x biweekly wipes moddedoxidepve
Clearance · join
Players now 2/ 200 1% full
7-day average2peak 7
Rank#2,525top 11%
Last wipe14d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 13hThu 12 Nov, 06:37 UTC
  3. 35d 1hThu 3 Dec, 19:00 UTCFW
  4. 41d 13hThu 10 Dec, 06:37 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 06:37 UTC14d ago 11 – running 0
Thu 1 Oct, 18:06 UTC FW27d ago 12 halved by day 8 13.5 days 3
Thu 17 Sep, 06:59 UTC42d ago 26 halved by day 4 14.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 172/2000
  2. 02MOD
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    Players 315/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 107 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 60/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 51/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 49 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 90/100
  6. 06MOD
    Callsign EMP015groups of 8+ · biweekly · 47 on average Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics appear in Rust Tracker lists and filters?

These Rust Tracker lists carry |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x.

How should you read the tags on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

The game's server browser reads these tags from |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: gmrust (Game mode): Standard survival mode for Rust; mp200 (Max players): Capacity: 200 slots; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics on wipe day?

The average peak across recent wipes: 16 players. 31 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 6.

When does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipe?

Wipe rhythm at |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: every 4 weeks on Thursday at 06:37 UTC. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 14 days 10 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics up, and how does its uptime hold?

Tracking shows |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics online as of now. By its own uptime figure, the last restart was roughly 12 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics on?

Confirmed for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

Is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics holding performance?

Server fps held an average of 144 across the last 48 hours, never below 85. Buildings, deployables and the rest of the world took it to a maximum of 143,072 entities. Peak memory use: 5,578 MB. Players feel lag when fps drops and the entity count climbs.

What location is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hosted in?

Region: none published by |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 46.146.234.109:10000.

Player Count

What is the player count on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Slots 200; players on board 2: that is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics now. Peak of 7 in the last seven days, average 2 players. Busiest window in 48 hours: 13:00 UTC, 3 players on average.

How does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics compare in the rankings?

Seven-day player hours put |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics at #2,525, within the top 11% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Going by its name, |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs 1x gather. The group limit is 10 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

A procedural map of size 4,500 runs on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

To connect: start Rust, press F1, enter client.connect 46.146.234.109:10000 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://rust-stalker.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp200
Max players Capacity: 200 slots.
ts10
Group limit No team may exceed 10.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.