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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,599online PAX34,406playing OCC2,900with players WIPED 3H67
COMCommunity traffic
Callsign

DVE15419=

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 9m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,419top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 534 on average Rusty Moose |EU Mondays|
    Players 248/275
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 322 on average Rustoria.co - EU Main
    Players 21/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 321 on average Rusty Moose |EU Main|
    Players 16/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 170/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 277 on average Rustoria.co - EU East Medium
    Players 64/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 37/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RUST DEV | PRIVATE | INSECURE?

These Rust Tracker lists carry RUST DEV | PRIVATE | INSECURE: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does RUST DEV | PRIVATE | INSECURE carry, and what do they mean?

The game's server browser reads these tags from RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for RUST DEV | PRIVATE | INSECURE?

The record holds too few of RUST DEV | PRIVATE | INSECURE's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 15 days 16 hours since this world was made.

Server Details

How reliable is RUST DEV | PRIVATE | INSECURE, and is it online now?

RUST DEV | PRIVATE | INSECURE is up and online at this moment. About 4 days 21 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 12 October 2026.

Which Rust build is RUST DEV | PRIVATE | INSECURE running?

Rust network protocol 2634 and build 167584 is the build on RUST DEV | PRIVATE | INSECURE; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Is RUST DEV | PRIVATE | INSECURE holding performance?

Average server fps over the last 48 hours: 223, with a low of 182. Maximum entities carried: 2,952, from buildings and deployables to everything else. It drew as much as 899 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is RUST DEV | PRIVATE | INSECURE in?

No region is published by RUST DEV | PRIVATE | INSECURE. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 46.101.233.53:28015.

Population

How many players are on RUST DEV | PRIVATE | INSECURE right now?

Slots 10; players on board 0: that is RUST DEV | PRIVATE | INSECURE now. Seven-day average for this server: 0 players.

How does RUST DEV | PRIVATE | INSECURE compare in the rankings?

Top 69% of all ranked servers, and #15,419 on seven-day player hours: RUST DEV | PRIVATE | INSECURE.

Map and Rules

Which settings and rules are confirmed on RUST DEV | PRIVATE | INSECURE?

The name of RUST DEV | PRIVATE | INSECURE carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.

What map is RUST DEV | PRIVATE | INSECURE on?

The map on RUST DEV | PRIVATE | INSECURE is procedural, size 1,000, seed 424242, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join RUST DEV | PRIVATE | INSECURE?

Open the console in Rust with F1 after starting the game, then type client.connect 46.101.233.53:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.