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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,726online PAX56,761playing OCC3,425with players WIPED 3H138
COMCommunity traffic
Callsign

PWR14334=

My Rust server | Powered by AMP

Online 45.88.188.162:28015 checked 6m ago

Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,334top 65%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 487/525
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 338 on average Rustoria.co - EU Main
    Players 28/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 335 on average Rusty Moose |EU Main|
    Players 49/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 317 on average Rustoria.co - EU East Long
    Players 238/275
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 91/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 262 on average Rustafied.com - EU Friday
    Players 98/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry My Rust server | Powered by AMP?

These Rust Tracker lists carry My Rust server | Powered by AMP: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that My Rust server | Powered by AMP is listed under?

Listed for the server browser to read, My Rust server | Powered by AMP publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for My Rust server | Powered by AMP?

My Rust server | Powered by AMP's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 9 days 8 hours.

Server Details

Is My Rust server | Powered by AMP up, and how does its uptime hold?

My Rust server | Powered by AMP is up and online at this moment. The uptime it reports puts the last restart about 9 days 7 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 18 October 2026.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2634 and build 167781 is the build on My Rust server | Powered by AMP; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Is My Rust server | Powered by AMP holding performance?

For the last 48 hours it averaged 24 server fps; the floor was 2. Buildings, deployables and the rest of the world took it to a maximum of 111,421 entities. Peak memory use: 5,046 MB. Players feel lag when fps drops and the entity count climbs.

What location is My Rust server | Powered by AMP hosted in?

Nothing on region from My Rust server | Powered by AMP; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 45.88.188.162:28015.

Population

What is the player count on My Rust server | Powered by AMP?

My Rust server | Powered by AMP is at 0 players, capacity 100. Peak of 1 in the last seven days, average 0 players.

How does My Rust server | Powered by AMP compare in the rankings?

Top 65% of all ranked servers, and #14,334 on seven-day player hours: My Rust server | Powered by AMP.

Map and Rules

Which settings and rules are confirmed on My Rust server | Powered by AMP?

Nothing in My Rust server | Powered by AMP's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on My Rust server | Powered by AMP?

The map on My Rust server | Powered by AMP is procedural, size 4,500, seed 6738, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto My Rust server | Powered by AMP?

Open the console in Rust with F1 after starting the game, then type client.connect 45.88.188.162:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.