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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H0
MODModded traffic
Callsign

TST15285

test

Offline 45.45.239.214:27115 checked 9d ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,285top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct20 Oct23 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 23:57 UTC9d ago 0 – running 0
Sat 17 Oct, 19:32 UTC11d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign MNC010groups of 8+ · 5 on average MINICOPTER / HELICOPTER TRAINING
    Players 9/100
  2. 02MOD
    Callsign PLK053NA · groups of 8+ · 5 on average PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
    Players 6/15
  3. 03MOD
    Callsign KLL016groups of 10+ · weekly · 5 on average ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X
    Players 6/100
  4. 04MOD
    Callsign RST016EU · no group limit · 4 on average [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
    Players 5/100
  5. 05MOD
    Callsign RST015NA · no group limit · 2 on average [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
    Players 4/100
  6. 06MOD
    Callsign LCL017groups of 8+ · 1 on average Local AK Aim Training
    Players 1/4
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry test?

On Rust Tracker, test sits in these lists: Modded servers, tracked live and Combat training servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on test?

These tags are published by test for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^d (Combat training): Practice aim and PvP; the loot is handed to you; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on test on wipe day?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for test?

test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 9 days 20 hours since this world was made.

Location and Status

How reliable is test, and is it online now?

Offline now, test was last seen 9 days 18 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 12 October 2026.

Which Rust build is test running?

Rust network protocol 2634 and build 167781 on Linux is what test runs. The same protocol is required to join, and Steam updates it for you.

Which location is test in?

No region is published by test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 45.45.239.214:27115.

Player Count

Is test busy?

Last seen 9 days 18 hours ago; test is offline at present.

Where does test sit in the server rankings?

Top 69% of all ranked servers, and #15,285 on seven-day player hours: test.

Settings

Which settings and rules are confirmed on test?

No gather rate appears in test's name. The game's default applies: groups can have up to 8 players. combat training is the game mode, practice your aim and PvP, loot handed out. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on test?

A procedural map of size 6,000 runs on test, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join test?

To connect: start Rust, press F1, enter client.connect 45.45.239.214:27115 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://rustlands.net.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^d
Combat training Practice aim and PvP; the loot is handed to you.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.