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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,900online PAX91,150playing OCC4,048with players WIPED 3H165
MODModded traffic
Callsign

TMP9219

TemplarGaming - Experimental

Offline EU 45.151.44.6:28094 checked 1d ago

weekly wipes moddedoxide
Clearance · join
Players now 0/ 200 0% full
7-day average0peak 1
Rank#9,219top 42% · #2204 in EU
Last wipe23d agoweekly schedule
Next wipe4d 8hSun 1 Nov, 04:36 UTC
Track history

Players

AveragePeak
0123421:0023:0000:0002:0003:0005:00

Hourly average and peak, UTC.

Server performance

02040608021:0023:0000:0002:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Sunday 1 November, 04:36 UTC, in 4d 8h.

Its weekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 8hSun 1 Nov, 04:36 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 11d 8hSun 8 Nov, 04:36 UTC
  4. 18d 8hSun 15 Nov, 04:36 UTC
  5. 25d 8hSun 22 Nov, 04:36 UTC
  6. 32d 8hSun 29 Nov, 04:36 UTC
  7. 36d 23hThu 3 Dec, 19:00 UTCFW
  8. 39d 8hSun 6 Dec, 04:36 UTC

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC34d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RTR001EU · groups of 5 · weekly · 74 on average RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
    Players 93/250
  2. 02MOD
    Callsign MAX610EU · groups of 5 · weekly · 1 on average РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
    Players 0/200
  3. 03COM
    Callsign RST015EU · groups of 5 · weekly · 75 on average Rusty Moose |EU Mini|
    Players 51/150
  4. 04COM
    Callsign DIE016EU · groups of 5 · weekly · 1 on average [EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5
    Players 6/200
  5. 05MOD
    Callsign WRB015EU · groups of 5 · 2x · weekly · 132 on average WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED
    Players 63/200
  6. 06MOD
    Callsign SHL511EU · groups of 5 · 51 on average SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
    Players 103/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show TemplarGaming - Experimental?

These Rust Tracker lists carry TemplarGaming - Experimental: EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on TemplarGaming - Experimental?

These tags are published by TemplarGaming - Experimental for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Capacity: 200 slots; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Server browser: listed under Europe; rustmaps (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who is behind TemplarGaming - Experimental?

Same operator, most likely: TemplarGaming - Experimental publishes a templargaming.net hostname, and 11 other servers we track publish it as well.

Wipe Times

What should you expect on TemplarGaming - Experimental when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does TemplarGaming - Experimental wipe?

The schedule of TemplarGaming - Experimental cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Sunday 1 November at 04:36 UTC: its next wipe. This world has been running 23 days 15 hours. A weekly wipe schedule is published in its tags.

Server Details

Is TemplarGaming - Experimental up, and how does its uptime hold?

Tracking shows TemplarGaming - Experimental offline as of now, last seen 38 hours ago. About 6 hours ago it restarted last, based on reported uptime. 10% uptime over the last 7 full days, with 16 of 168 hours up. Rust Tracker logged it first on 16 September 2026.

Which Rust version is confirmed on TemplarGaming - Experimental?

Confirmed for TemplarGaming - Experimental: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

Is TemplarGaming - Experimental holding performance?

For the last 48 hours it averaged 60 server fps; the floor was 59. Maximum entities carried: 82,005, from buildings and deployables to everything else. Peak memory use: 2,439 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does TemplarGaming - Experimental sit?

Listed in Europe under EU: that is TemplarGaming - Experimental by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 45.151.44.6:28094.

Population

How many players are on TemplarGaming - Experimental right now?

Offline now for TemplarGaming - Experimental, last seen 38 hours ago. Seven-day average 0 players; peak 1.

How does TemplarGaming - Experimental compare in the rankings?

TemplarGaming - Experimental places #9,219 on seven-day player hours, #2,204 in Europe and in the top 42% of all ranked servers.

Settings

Which settings and rules are confirmed on TemplarGaming - Experimental?

Nothing in TemplarGaming - Experimental's name states a gather rate. Up to 6 players per group. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is TemplarGaming - Experimental on?

A custom map of 3,500 is in play on TemplarGaming - Experimental. The file is published and downloadable here.

How to Join

How do you get onto TemplarGaming - Experimental?

To connect: start Rust, press F1, enter client.connect 45.151.44.6:28094 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://store.templargaming.net.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players Capacity: 200 slots.
ts6
Group limit Teams are capped at 6.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Server browser: listed under Europe.

Other

rustmaps
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.