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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,872online PAX96,217playing OCC4,094with players WIPED 3H158
MODModded traffic
Callsign

LNG8070

LONG WAR Server

Offline 45.138.174.22:28912 checked 13d ago

solo vanillamoddedoxide
Clearance · join
Players now 4/ 100 4% full
7-day average0peak –
Rank#8,070top 37%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:17 UTC13d ago 17 – running 0
Tue 13 Oct, 07:27 UTC14d ago 17 – 1.2 days 0
Sat 19 Sep, 09:53 UTC38d ago 7 halved by day 2 23.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign LTM035SA · solo · weekly · 27 on average [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe
    Players 53/100
  2. 02MOD
    Callsign ONL020EU · solo · weekly · 15 on average SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR
    Players 14/100
  3. 03MOD
    Callsign SRV015EA · solo · weekly · 12 on average 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门
    Players 23/100
  4. 04MOD
    Callsign GUA217EU · solo · weekly · 6 on average [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
    Players 15/200
  5. 05MOD
    Callsign RUS041EU · solo · monthly · 5 on average 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
    Players 7/400
  6. 06MOD
    Callsign LGC016EU · solo · 4 on average LagCity RP [GER] by PoT
    Players 7/99
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show LONG WAR Server?

Modded servers, tracked live and Solo Rust servers, tracked live — the Rust Tracker lists that include LONG WAR Server. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last 2 weeks.

Which tags does LONG WAR Server carry, and what do they mean?

These tags are published by LONG WAR Server for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Capacity: 100 slots; ts1 (Group limit): Teams are capped at 1; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on LONG WAR Server on wipe day?

The average peak across recent wipes: 14 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.

When does LONG WAR Server wipe?

Irregular wipe times at LONG WAR Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 13 days 5 hours.

Location and Status

What is the uptime on LONG WAR Server, and is it online?

Offline now, LONG WAR Server was last seen 13 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 18 September 2026.

Which Rust version is confirmed on LONG WAR Server?

Confirmed for LONG WAR Server: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

What location is LONG WAR Server hosted in?

Region: none published by LONG WAR Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 45.138.174.22:28912.

Population

Is LONG WAR Server busy?

Offline: LONG WAR Server, last seen 13 days 1 hours ago.

What rank does LONG WAR Server carry among Rust servers?

On player hours over seven days, LONG WAR Server ranks #8,070, inside the top 37% of all ranked servers. Position #176 among solo servers.

Settings

Which settings and rules are confirmed on LONG WAR Server?

Nothing in LONG WAR Server's name states a gather rate. Teams are off. Solo play only. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for LONG WAR Server?

Generated by the game from seed 2222, the procedural map on LONG WAR Server measures 3,500. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto LONG WAR Server?

Open the console in Rust with F1 after starting the game, then type client.connect 45.138.174.22:28912. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Capacity: 100 slots.
ts1
Group limit Teams are capped at 1.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.