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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,908online PAX102,404playing OCC3,970with players WIPED 3H409
VANVanilla traffic
Callsign

RCP15327

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

vanilla
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123418:0019:0020:0021:0022:00

Hourly average and peak, UTC.

Server performance

02040608018:0019:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago 0 – running 0
Sun 27 Sep, 07:31 UTC32d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 514 on average Rusty Moose |EU Mondays|
    Players 346/400
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 317 on average Rustoria.co - EU East Long
    Players 445/500
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 280 on average Rusty Moose |EU Main|
    Players 980/1000
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 276 on average Rustafied.com - EU Friday
    Players 53/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 265 on average Rustoria.co - EU Main
    Players 991/1000
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 234 on average Rustoria.co - EU East Medium
    Players 793/800
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [RU] Rucepunch 2 appear in Rust Tracker lists and filters?

On Rust Tracker, [RU] Rucepunch 2 sits in these lists: EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on [RU] Rucepunch 2?

Listed for the server browser to read, [RU] Rucepunch 2 publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [RU] Rucepunch 2 when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.

When does [RU] Rucepunch 2 wipe?

Too few wipes on record for [RU] Rucepunch 2 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 22 hours.

Location and Status

Is [RU] Rucepunch 2 up, and how does its uptime hold?

Tracking shows [RU] Rucepunch 2 offline as of now, last seen 43 hours ago. The uptime it reports puts the last restart about 6 days 23 hours ago. Uptime stood at 85% for the last 7 full days, 143 of 168 hours online. First contact for Rust Tracker: 27 September 2026.

What Rust version is [RU] Rucepunch 2 on?

Rust network protocol 2634 and build 167781 on Linux is what [RU] Rucepunch 2 runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on [RU] Rucepunch 2?

For the last 48 hours it averaged 35 server fps; the floor was 15. Peak entity count: 117,413, covering buildings, deployables and all else in the world. Memory peaked at 4,822 MB. A climbing entity count and low fps are what register as lag for players.

What location is [RU] Rucepunch 2 hosted in?

The name of [RU] Rucepunch 2 points to Europe, though no region tag is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 45.138.174.22:28352.

Population

What is the player count on [RU] Rucepunch 2?

Last seen 43 hours ago; [RU] Rucepunch 2 is offline at present. Across the past seven days, 0 players on average.

What rank does [RU] Rucepunch 2 carry among Rust servers?

Seven-day player hours put [RU] Rucepunch 2 at #15,327, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on [RU] Rucepunch 2?

Nothing in [RU] Rucepunch 2's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on [RU] Rucepunch 2?

A procedural map of size 4,500 runs on [RU] Rucepunch 2, generated by the game from seed 948261318. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join [RU] Rucepunch 2?

To connect: start Rust, press F1, enter client.connect 45.138.174.22:28352 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.