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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,721online PAX56,361playing OCC3,397with players WIPED 3H136
COMCommunity traffic
Callsign

DVE5753

Dev Testing Server - Unsecure

Offline 45.129.156.2:28015 checked 1d ago

Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#5,753top 26%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75115:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 468/525
  2. 02COM
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    Players 28/250
  3. 03COM
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    Players 48/250
  4. 04COM
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  5. 05COM
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    Players 83/200
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Dev Testing Server - Unsecure?

These Rust Tracker lists carry Dev Testing Server - Unsecure: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Dev Testing Server - Unsecure?

Listed for the server browser to read, Dev Testing Server - Unsecure publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Dev Testing Server - Unsecure on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 67% of recent wipes. The fall below half came by day 9 where it did not hold.

Which wipe times are confirmed for Dev Testing Server - Unsecure?

Irregular wipe times at Dev Testing Server - Unsecure: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 3 days 8 hours since this world was made.

Server Details

What is the uptime on Dev Testing Server - Unsecure, and is it online?

Offline: Dev Testing Server - Unsecure confirmed offline, last seen 28 hours ago. 23% uptime over the last 7 full days, with 39 of 168 hours up. First contact for Rust Tracker: 20 September 2026.

Which Rust version is confirmed on Dev Testing Server - Unsecure?

Confirmed for Dev Testing Server - Unsecure: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Dev Testing Server - Unsecure sit?

Nothing on region from Dev Testing Server - Unsecure; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 45.129.156.2:28015.

Population

What is the player count on Dev Testing Server - Unsecure?

Last seen 28 hours ago; Dev Testing Server - Unsecure is offline at present. Over seven days: average 1, peak 1 players. At 15:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does Dev Testing Server - Unsecure carry among Rust servers?

On player hours over seven days, Dev Testing Server - Unsecure ranks #5,753, inside the top 26% of all ranked servers.

Settings

Which settings and rules are confirmed on Dev Testing Server - Unsecure?

The name of Dev Testing Server - Unsecure carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Dev Testing Server - Unsecure?

Generated by the game: the procedural map on Dev Testing Server - Unsecure.

How to Join

Which steps join Dev Testing Server - Unsecure?

To connect: start Rust, press F1, enter client.connect 45.129.156.2:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.