MRC15360
Merch's test server
Offline 45.113.94.48:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC35d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC36d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC38d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC39d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC42d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC43d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC44d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 7/60
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02MODPlayers 0/300
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03MODPlayers 2/50
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04MODPlayers 12/99
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05MODPlayers 12/80
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06MODPlayers 2/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Merch's test server?
Modded servers, tracked live — the Rust Tracker lists that include Merch's test server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the tags mean that Merch's test server is listed under?
These tags are published by Merch's test server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts4 (Group limit): Team limit: 4; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Merch's test server when wipe day lands?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does Merch's test server wipe?
Irregular wipe times at Merch's test server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 35 days 5 hours since this world was made.
Location and Status
What is the uptime on Merch's test server, and is it online?
Offline: Merch's test server confirmed offline, last seen 34 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Merch's test server on?
Rust network protocol 2633 and build 165217 is the build on Merch's test server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Merch's test server hosted in?
Region: none published by Merch's test server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 45.113.94.48:28015.
Player Count
Is Merch's test server busy?
Offline now for Merch's test server, last seen 34 days 8 hours ago.
What rank does Merch's test server carry among Rust servers?
On player hours over seven days, Merch's test server ranks #15,360, inside the top 70% of all ranked servers. Within the quad group it sits at #615.
Settings
Which settings and rules are confirmed on Merch's test server?
Nothing in Merch's test server's name states a gather rate. quad sets the cap: groups are limited to 4 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Merch's test server?
Generated by the game from seed 579120958, the procedural map on Merch's test server measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
How to Join
How do you get onto Merch's test server?
To connect: start Rust, press F1, enter client.connect 45.113.94.48:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust
mp10
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.