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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,872online PAX102,993playing OCC3,951with players WIPED 3H555
VANVanilla traffic
Callsign

LBB7881=

Rust RP Lobby

Online 40.160.19.130:31015 checked 11m ago

vanillacarbon
Clearance · join
Players now 0/ ?
7-day average0peak 2
Rank#7,881top 35%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC22d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC26d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW28d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC30d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC33d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 307/325
  2. 02COM
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    Players 391/425
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 281 on average Rusty Moose |EU Main|
    Players 955/1000
  4. 04COM
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    Players 46/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 983/1000
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 238 on average Rustoria.co - EU East Medium
    Players 783/800
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Rust RP Lobby?

These Rust Tracker lists carry Rust RP Lobby: Community servers, no tags and Vanilla Rust servers, tracked live. These filters surface it on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Rust RP Lobby carry, and what do they mean?

These tags are published by Rust RP Lobby for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Rust RP Lobby on wipe day?

Recent wipes averaged a peak of 3 players. 18 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for Rust RP Lobby?

Wipe times at Rust RP Lobby are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 12 days 23 hours.

Location and Status

How reliable is Rust RP Lobby, and is it online now?

Right now Rust RP Lobby is online. About 4 days 19 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Rust RP Lobby?

Rust network protocol 2635 and build 168909 is the build on Rust RP Lobby; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Rust RP Lobby run?

Server fps held an average of 60 across the last 48 hours, never below 60. Peak entity count: 72,702, covering buildings, deployables and all else in the world. It drew as much as 3,075 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does Rust RP Lobby sit?

No region is published by Rust RP Lobby. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 40.160.19.130:31015.

Player Count

Is Rust RP Lobby busy?

0 players confirmed on Rust RP Lobby. Seven-day average 0 players; peak 2. At 21:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does Rust RP Lobby compare in the rankings?

Top 35% of all ranked servers, and #7,881 on seven-day player hours: Rust RP Lobby.

Map and Rules

Which settings and rules are confirmed on Rust RP Lobby?

No gather rate appears in Rust RP Lobby's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. The plugin count stands at Carbon. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is off, Valve's anti-cheat.

What map is Rust RP Lobby on?

The map on Rust RP Lobby is procedural, size 3,200, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto Rust RP Lobby?

Open the console in Rust with F1 after starting the game, then type client.connect 40.160.19.130:31015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://www.rustroleplayers.com.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.