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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,757online PAX71,901playing OCC3,470with players WIPED 3H213
COMCommunity traffic
Callsign

FNS16224

FNS TEMP benchmark

Offline 38.186.116.2:43013 checked 34d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,224top 71%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:53 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 143/250
  2. 02COM
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    Players 182/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 283 on average Rusty Moose |EU Main|
    Players 553/675
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 30/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 623/775
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 248 on average Rustoria.co - EU East Medium
    Players 533/625
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry FNS TEMP benchmark?

These Rust Tracker lists carry FNS TEMP benchmark: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does FNS TEMP benchmark carry, and what do they mean?

The game's server browser reads these tags from FNS TEMP benchmark: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on FNS TEMP benchmark on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does FNS TEMP benchmark wipe?

The record holds too few of FNS TEMP benchmark's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 34 days 17 hours since this world was made.

Server Details

How reliable is FNS TEMP benchmark, and is it online now?

Offline now, FNS TEMP benchmark was last seen 34 days 17 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 25 September 2026.

What Rust version is FNS TEMP benchmark on?

Rust network protocol 2633 and build 165217 on Linux is what FNS TEMP benchmark runs. The same protocol is required to join, and Steam updates it for you.

What location is FNS TEMP benchmark hosted in?

No region is published by FNS TEMP benchmark. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 38.186.116.2:43013.

Population

What is the player count on FNS TEMP benchmark?

Offline: FNS TEMP benchmark, last seen 34 days 17 hours ago.

Where does FNS TEMP benchmark sit in the server rankings?

Seven-day player hours put FNS TEMP benchmark at #16,224, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on FNS TEMP benchmark?

No gather rate appears in FNS TEMP benchmark's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on FNS TEMP benchmark?

Procedural map on FNS TEMP benchmark, made by the game.

How to Join

How do you get onto FNS TEMP benchmark?

To connect: start Rust, press F1, enter client.connect 38.186.116.2:43013 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build Build: 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.