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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,808online PAX76,491playing OCC3,745with players WIPED 3H114
MODModded traffic
Callsign

WTR13089=

Waterworld

Online EU 37.26.136.61:28115 checked 5m ago

biweekly wipes vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,089top 59% · #2442 in EU
Last wipe11h agobiweekly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0019:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020021:0006:0015:0000:0009:0019:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.

The force wipe · high confidence

usual gap7.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hWed 11 Nov, 09:12 UTC
  3. 27d 12hWed 25 Nov, 09:12 UTC
  4. 35d 22hThu 3 Dec, 19:00 UTCFW
  5. 41d 12hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC11h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign EVN210EU · groups of 50+ · biweekly · 9 on average СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
    Players 6/200
  2. 02MOD
    Callsign ACD001EU · groups of 8+ · biweekly · 8 on average RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
    Players 16/200
  3. 03MOD
    Callsign ESP016EU · groups of 16+ · biweekly · 4 on average [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)
    Players 4/50
  4. 04MOD
    Callsign NOL010EU · groups of 10+ · biweekly · 3 on average РЕЛАКС #2 Х2|Для новичков| No Limit
    Players 3/200
  5. 05MOD
    Callsign RUR077EU · groups of 10+ · biweekly · 3 on average #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU
    Players 1/300
  6. 06MOD
    Callsign HNU026EU · groups of 8+ · biweekly · 2 on average [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL
    Players 1/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Waterworld?

On Rust Tracker, Waterworld sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the tags mean that Waterworld is listed under?

Listed for the server browser to read, Waterworld publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Waterworld on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.

When does Waterworld wipe?

The schedule of Waterworld cannot be confirmed, with too few wipes on record: the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 11 hours. A two-weekly wipe schedule is published in its tags.

Location and Status

What is the uptime on Waterworld, and is it online?

Waterworld is up and online at this moment. By its own uptime figure, the last restart was roughly 3 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 19 October 2026.

What Rust version is Waterworld on?

Rust network protocol 2635 and build 168909 is the build on Waterworld; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Waterworld?

Server fps held an average of 64 across the last 48 hours, never below 46. Peak entity count: 49,715, covering buildings, deployables and all else in the world. It drew as much as 3,163 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Waterworld sit?

Listed in Europe under EU: that is Waterworld by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 37.26.136.61:28115.

Player Count

Is Waterworld busy?

Waterworld is at 0 players, capacity 100. Over seven days: average 0, peak 1 players. Busiest window in 48 hours: 17:00 UTC, 1 players on average.

Where does Waterworld sit in the server rankings?

Top 59% of all ranked servers and #2,442 in Europe: Waterworld ranks #13,089 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Waterworld?

No gather rate appears in Waterworld's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for Waterworld?

The map on Waterworld is procedural, size 2,500, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Moldova_X1000.

Connect

How do you get onto Waterworld?

Open the console in Rust with F1 after starting the game, then type client.connect 37.26.136.61:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.