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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,641online PAX44,965playing OCC3,093with players WIPED 3H105
VANVanilla traffic
Callsign

RDL9186=

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 13m ago

vanilla
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,186top 41% · #2193 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC21d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 526 on average Rusty Moose |EU Mondays|
    Players 291/300
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 269/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 24/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 278 on average Rustoria.co - EU Main
    Players 21/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 39/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 247 on average Rustoria.co - EU East Medium
    Players 125/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RedLava.World | Rust?

These Rust Tracker lists carry RedLava.World | Rust: EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RedLava.World | Rust?

Listed for the server browser to read, RedLava.World | Rust publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; EU (Europe): In the server browser it is listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on RedLava.World | Rust on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 20 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

On what schedule does RedLava.World | Rust wipe?

Wipe times at RedLava.World | Rust are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 6 days 21 hours.

Server Details

What is the uptime on RedLava.World | Rust, and is it online?

Right now RedLava.World | Rust is online. The uptime it reports puts the last restart about 7 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 4 October 2026.

Which Rust version is confirmed on RedLava.World | Rust?

Confirmed for RedLava.World | Rust: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is RedLava.World | Rust holding performance?

Server fps held an average of 36 across the last 48 hours, never below 19. Buildings, deployables and the rest of the world took it to a maximum of 109,697 entities. It drew as much as 2,645 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is RedLava.World | Rust in?

In Europe, under its EU tag, is where RedLava.World | Rust lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 37.221.93.134:29015.

Population

How many players are on RedLava.World | Rust right now?

Slots 50; players on board 0: that is RedLava.World | Rust now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 07:00 UTC, 1 players on average.

Where does RedLava.World | Rust sit in the server rankings?

Seven-day player hours: #9,186 overall for RedLava.World | Rust, top 41% of ranked servers, #2,193 in Europe.

Settings

Which settings and rules are confirmed on RedLava.World | Rust?

No gather rate appears in RedLava.World | Rust's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is RedLava.World | Rust on?

Generated by the game from seed 1337, the procedural map on RedLava.World | Rust measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

How do you get onto RedLava.World | Rust?

Open the console in Rust with F1 after starting the game, then type client.connect 37.221.93.134:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rust.redlava.world/rust.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.