NMS016
nameserver
Offline 37.215.121.51:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 441/475
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02COMPlayers 355/375
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03COMPlayers 42/250
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04COMPlayers 33/250
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05COMPlayers 49/100
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06COMPlayers 152/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry nameserver?
On Rust Tracker, nameserver sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does nameserver carry, and what do they mean?
These tags are published by nameserver for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp15 (Max players): 15 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163493 (Build): Build: 163493; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does nameserver wipe?
nameserver's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 49 days 4 hours.
Server Details
How reliable is nameserver, and is it online now?
Tracking shows nameserver offline as of now, last seen 45 days 20 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is nameserver running?
Rust network protocol 2633 and build 163493 is the build on nameserver; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Where does nameserver sit?
No region is published by nameserver. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 37.215.121.51:28015.
Player Count
What is the player count on nameserver?
Offline now for nameserver, last seen 45 days 20 hours ago.
Settings
Which settings and rules are confirmed on nameserver?
The name of nameserver carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for nameserver?
A procedural map runs on nameserver, generated by the game.
Connect
How do you get onto nameserver?
To connect: start Rust, press F1, enter client.connect 37.215.121.51:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp15,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp15
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.