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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,806online PAX72,381playing OCC3,700with players WIPED 3H114
MODModded traffic
Callsign

TST9017=

TestPvp X10

Online 37.192.174.169:28002 checked 8m ago

10x weekly wipes moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,017top 41%
Last wipe27d agoweekly schedule
Next wipe2hThu 29 Oct, 00:11 UTC
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 00:11 UTC, in 2h.

Its weekly schedule tag · low confidence

usual gap6.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2hThu 29 Oct, 00:11 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 2hThu 12 Nov, 00:11 UTC
  4. 21d 2hThu 19 Nov, 00:11 UTC
  5. 28d 2hThu 26 Nov, 00:11 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 2hThu 10 Dec, 00:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:11 UTC20d ago 1 – running 0
Thu 1 Oct, 19:14 UTC FW27d ago 1 halved by day 1 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 343 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 423/500
  2. 02MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 178 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 167/250
  3. 03MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 178 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 194/250
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 151 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 104/400
  5. 05MOD
    Callsign LTM015SA · groups of 8+ · 10x · weekly · 74 on average [LATAM] LUNARUST X10 | 28/10 Wipe
    Players 6/100
  6. 06MOD
    Callsign VTL015NA · groups of 32+ · 10x · weekly · 65 on average Vitality - US 10x | No BPs | Kits | Shop
    Players 244/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry TestPvp X10?

10x Rust servers, tracked and Modded servers, tracked live — the Rust Tracker lists that include TestPvp X10. It comes up under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

What do the tags mean that TestPvp X10 is listed under?

These tags are published by TestPvp X10 for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Every week it wipes; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on TestPvp X10 on wipe day?

Recent wipes averaged a peak of 1 players. 12 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

On what schedule does TestPvp X10 wipe?

The prediction for TestPvp X10 follows its tag, as too few wipes are on record to confirm the schedule. Thursday 29 October at 00:11 UTC is when the next wipe falls due. 27 days 2 hours since this world was made. A weekly wipe schedule is published in its tags.

Location and Status

Is TestPvp X10 up, and how does its uptime hold?

Tracking shows TestPvp X10 online as of now. By its own uptime figure, the last restart was roughly 20 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 15 September 2026.

What Rust version is TestPvp X10 on?

Rust network protocol 2635 and build 168909 is the build on TestPvp X10; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does TestPvp X10 run?

Server fps held an average of 70 across the last 48 hours, never below 59. Maximum entities carried: 8,903, from buildings and deployables to everything else. Memory peaked at 1,216 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is TestPvp X10 in?

Nothing on region from TestPvp X10; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 37.192.174.169:28002.

Player Count

What is the player count on TestPvp X10?

Tracking TestPvp X10: 0 of 100 slots filled. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 04:00 UTC, 0 players on average.

Where does TestPvp X10 sit in the server rankings?

On player hours over seven days, TestPvp X10 ranks #9,017, inside the top 41% of all ranked servers.

Settings

Which settings and rules are confirmed on TestPvp X10?

10x gather is what TestPvp X10 runs, going by its name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on TestPvp X10?

A procedural map of size 1,500 runs on TestPvp X10, generated by the game from seed 909457518. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join TestPvp X10?

To connect: start Rust, press F1, enter client.connect 37.192.174.169:28002 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.