Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,720online PAX60,549playing OCC3,378with players WIPED 3H181
MODModded traffic
Callsign

TMT1616↑

Pve|TimeOut|Easy|Skill|Skin

Online 37.192.174.169:28015 checked 11m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 13/ 100 13% full
7-day average4peak 12
Rank#1,616top 7%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0510152012:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak21players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:24 UTC FW27d ago 21 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 7/300
  2. 02MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 16/200
  3. 03MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 4/200
  4. 04MOD
    Callsign PVE015EA · groups of 8+ · monthly · 35 on average [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
    Players 35/100
  5. 05MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 11/100
  6. 06MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 34 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 56/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Pve|TimeOut|Easy|Skill|Skin?

These Rust Tracker lists carry Pve|TimeOut|Easy|Skill|Skin: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.

Which tags does Pve|TimeOut|Easy|Skill|Skin carry, and what do they mean?

Listed for the server browser to read, Pve|TimeOut|Easy|Skill|Skin publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Pve|TimeOut|Easy|Skill|Skin on wipe day?

Recent wipes averaged a peak of 21 players. The peak on the latest wipe came 43 hours after it.

When does Pve|TimeOut|Easy|Skill|Skin wipe?

Once a month is the wipe rate at Pve|TimeOut|Easy|Skill|Skin, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 15 hours. Its tags carry a monthly wipe schedule.

Server Details

How reliable is Pve|TimeOut|Easy|Skill|Skin, and is it online now?

Pve|TimeOut|Easy|Skill|Skin is up and online at this moment. By its own uptime figure, the last restart was roughly 8 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Pve|TimeOut|Easy|Skill|Skin?

Confirmed for Pve|TimeOut|Easy|Skill|Skin: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

Is Pve|TimeOut|Easy|Skill|Skin holding performance?

Average server fps over the last 48 hours: 65, with a low of 58. Peak entity count: 176,885, covering buildings, deployables and all else in the world. Peak memory use: 4,614 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Pve|TimeOut|Easy|Skill|Skin hosted in?

Nothing on region from Pve|TimeOut|Easy|Skill|Skin; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 37.192.174.169:28015.

Population

What is the player count on Pve|TimeOut|Easy|Skill|Skin?

Pve|TimeOut|Easy|Skill|Skin is at 13 players, capacity 100. Peak of 12 in the last seven days, average 4 players. Peak traffic in the last 48 hours came at 09:00 UTC, averaging 11 players.

How does Pve|TimeOut|Easy|Skill|Skin compare in the rankings?

On player hours over seven days, Pve|TimeOut|Easy|Skill|Skin ranks #1,616, inside the top 7% of all ranked servers.

Settings

Which settings and rules are confirmed on Pve|TimeOut|Easy|Skill|Skin?

The name of Pve|TimeOut|Easy|Skill|Skin carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Pve|TimeOut|Easy|Skill|Skin on?

The map on Pve|TimeOut|Easy|Skill|Skin is procedural, size 4,250, seed 391031548, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto Pve|TimeOut|Easy|Skill|Skin?

Open the console in Rust with F1 after starting the game, then type client.connect 37.192.174.169:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://m.vk.com/rusttimeout?from=groups.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.