TST12455=
[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC10d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 216/999
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02MODPlayers 157/999
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03MODPlayers 31/150
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04MODPlayers 45/100
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05MODPlayers 19/100
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06MODPlayers 39/100
Quick answers
From the figures on this page.
Tags
Where does [TEST] RustyBoomer Build Server appear in Rust Tracker lists and filters?
Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include [TEST] RustyBoomer Build Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST] RustyBoomer Build Server?
The game's server browser reads these tags from [TEST] RustyBoomer Build Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on [TEST] RustyBoomer Build Server on wipe day?
At their busiest, recent wipes averaged 4 players. The peak on the latest wipe came 31 hours after it.
On what schedule does [TEST] RustyBoomer Build Server wipe?
The record holds too few of [TEST] RustyBoomer Build Server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 10 days 12 hours since this world was made.
Server Details
What is the uptime on [TEST] RustyBoomer Build Server, and is it online?
Right now [TEST] RustyBoomer Build Server is online. The uptime it reports puts the last restart about 46 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 18 October 2026.
What Rust version is [TEST] RustyBoomer Build Server on?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] RustyBoomer Build Server runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does [TEST] RustyBoomer Build Server run?
For the last 48 hours it averaged 240 server fps; the floor was 240. Maximum entities carried: 23,717, from buildings and deployables to everything else. Memory peaked at 2,223 MB. Players feel lag when fps drops and the entity count climbs.
Where does [TEST] RustyBoomer Build Server sit?
Nothing on region from [TEST] RustyBoomer Build Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 37.187.27.58:28019.
Player Count
How many players are on [TEST] RustyBoomer Build Server right now?
[TEST] RustyBoomer Build Server is at 0 players, capacity 10. Seven-day average 0 players; peak 1.
Where does [TEST] RustyBoomer Build Server sit in the server rankings?
On player hours over seven days, [TEST] RustyBoomer Build Server ranks #12,455, inside the top 56% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [TEST] RustyBoomer Build Server?
The name of [TEST] RustyBoomer Build Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
What map is [TEST] RustyBoomer Build Server on?
A procedural map of size 4,500 runs on [TEST] RustyBoomer Build Server, generated by the game from seed 508605506. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto [TEST] RustyBoomer Build Server?
To connect: start Rust, press F1, enter client.connect 37.187.27.58:28019 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rustyboomer.com.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.