Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,835online PAX97,516playing OCC3,868with players WIPED 3H532
MODModded traffic
Callsign

SNM15280

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 12d ago

vanillamoddedcarbon
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,280top 70%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW28d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 133/100
  2. 02MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 149/225
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 51/700
  4. 04MOD
    Callsign RUS029EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 138/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 347/350
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 16/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [EU] SINMAS DEV SERVER appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [EU] SINMAS DEV SERVER: EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does [EU] SINMAS DEV SERVER carry, and what do they mean?

The game's server browser reads these tags from [EU] SINMAS DEV SERVER: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on [EU] SINMAS DEV SERVER on wipe day?

At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 0 hours after it.

When does [EU] SINMAS DEV SERVER wipe?

No next wipe to predict for [EU] SINMAS DEV SERVER, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 28 days 2 hours.

Server Details

Is [EU] SINMAS DEV SERVER up, and how does its uptime hold?

Offline: [EU] SINMAS DEV SERVER confirmed offline, last seen 12 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [EU] SINMAS DEV SERVER running?

Rust network protocol 2634 and build 167781 is the build on [EU] SINMAS DEV SERVER; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Where does [EU] SINMAS DEV SERVER sit?

No region tag is published by [EU] SINMAS DEV SERVER, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 37.187.132.91:28115.

Population

What is the player count on [EU] SINMAS DEV SERVER?

Offline: [EU] SINMAS DEV SERVER, last seen 12 days ago.

Where does [EU] SINMAS DEV SERVER sit in the server rankings?

Top 70% of all ranked servers, and #15,280 on seven-day player hours: [EU] SINMAS DEV SERVER.

Map and Rules

Which settings and rules are confirmed on [EU] SINMAS DEV SERVER?

Nothing in [EU] SINMAS DEV SERVER's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on [EU] SINMAS DEV SERVER?

A procedural map of size 3,400 runs on [EU] SINMAS DEV SERVER, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

How do you get onto [EU] SINMAS DEV SERVER?

Open the console in Rust with F1 after starting the game, then type client.connect 37.187.132.91:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://sinmas.eu.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players Slots: 0.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.