ATU016
auto-dump
Offline 35.222.115.28:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 399/425
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02COMPlayers 24/250
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03COMPlayers 44/250
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04COMPlayers 185/200
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05COMPlayers 69/200
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06COMPlayers 82/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show auto-dump?
On Rust Tracker, auto-dump sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on auto-dump?
These tags are published by auto-dump for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does auto-dump wipe?
Too few wipes on record for auto-dump to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 44 days 19 hours.
Server Details
How reliable is auto-dump, and is it online now?
Tracking shows auto-dump offline as of now, last seen 44 days 9 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is auto-dump on?
Confirmed for auto-dump: Rust network protocol 2633 and build 163794, Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is auto-dump in?
Nothing on region from auto-dump; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 35.222.115.28:28015.
Population
Is auto-dump busy?
Offline now for auto-dump, last seen 44 days 9 hours ago.
Map and Rules
Which settings and rules are confirmed on auto-dump?
Nothing in auto-dump's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
Which map is confirmed for auto-dump?
Generated by the game: the procedural map on auto-dump.
Connect
How do you get onto auto-dump?
Open the console in Rust with F1 after starting the game, then type client.connect 35.222.115.28:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.