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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX74,645playing OCC3,703with players WIPED 3H224
MODModded traffic
Callsign

MGC15967

Magic Test Server

Offline 35.132.96.40:28115 checked 22d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,967top 71%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC31d ago 1 – running 1
Fri 25 Sep, 17:58 UTC33d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC39d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST020NA · groups of 16+ · biweekly · 1 on average RustForNoobs.com Primitive | Bow / Melee | Medieval
    Players 1/50
  2. 02COM
    Callsign FCP016NA · groups of 8+ · monthly · 22 on average [US East] Facepunch Primitive 1
    Players 13/400
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 16 on average [EU] Facepunch Primitive 1
    Players 21/400
  4. 04MOD
    Callsign JMP889EU · groups of 16+ · 3x · biweekly · 5 on average JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 5/120
  5. 05MOD
    Callsign JMP889NA · groups of 16+ · 3x · biweekly · 4 on average JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 2/120
  6. 06COM
    Callsign PRM017EU · duo · monthly · 6 on average Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
    Players 3/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Magic Test Server appear in Rust Tracker lists and filters?

On Rust Tracker, Magic Test Server sits in these lists: Modded servers, tracked live and Primitive servers, tracked. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Magic Test Server?

Listed for the server browser to read, Magic Test Server publishes these tags: gmprimitive (Game mode): No guns — primitive means bows, spears and melee only; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Magic Test Server on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Magic Test Server wipe?

No next wipe to predict for Magic Test Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 31 days 23 hours.

Location and Status

What is the uptime on Magic Test Server, and is it online?

Tracking shows Magic Test Server offline as of now, last seen 22 days 15 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Magic Test Server running?

Rust network protocol 2633 and build 165217 on Windows is what Magic Test Server runs. The same protocol is required to join, and Steam updates it for you.

Which location is Magic Test Server in?

No region is published by Magic Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 35.132.96.40:28115.

Player Count

What is the player count on Magic Test Server?

Last seen 22 days 15 hours ago; Magic Test Server is offline at present.

How does Magic Test Server compare in the rankings?

On player hours over seven days, Magic Test Server ranks #15,967, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on Magic Test Server?

No gather rate appears in Magic Test Server's name. 8 players per group is the game's default, and the cap holds. primitive is the game mode, melee, spears and bows; no guns. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Magic Test Server?

Generated by the game: the procedural map on Magic Test Server.

Connect

Which steps join Magic Test Server?

To connect: start Rust, press F1, enter client.connect 35.132.96.40:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns — primitive means bows, spears and melee only.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.