Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,866online PAX102,609playing OCC3,946with players WIPED 3H551
MODModded traffic
Callsign

SVG15344

Savage's Primrust - LOCAL TEST

Offline 35.132.96.40:28015 checked 7d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:14 UTC7d ago 0 – running 0
Mon 19 Oct, 20:43 UTC9d ago 1 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST020NA · groups of 16+ · biweekly · 1 on average RustForNoobs.com Primitive | Bow / Melee | Medieval
    Players 0/50
  2. 02COM
    Callsign FCP016NA · groups of 8+ · monthly · 22 on average [US East] Facepunch Primitive 1
    Players 21/400
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 16 on average [EU] Facepunch Primitive 1
    Players 25/400
  4. 04MOD
    Callsign JMP889EU · groups of 16+ · 3x · biweekly · 5 on average JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 8/120
  5. 05MOD
    Callsign JMP889NA · groups of 16+ · 3x · biweekly · 4 on average JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 3/120
  6. 06COM
    Callsign PRM017EU · duo · monthly · 6 on average Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
    Players 10/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Savage's Primrust - LOCAL TEST appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Savage's Primrust - LOCAL TEST: Modded servers, tracked live and Primitive servers, tracked. These filters surface it on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Savage's Primrust - LOCAL TEST?

Listed for the server browser to read, Savage's Primrust - LOCAL TEST publishes these tags: gmprimitive (Game mode): Only bows, spears and melee — no guns in primitive; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Savage's Primrust - LOCAL TEST when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for Savage's Primrust - LOCAL TEST?

The record holds too few of Savage's Primrust - LOCAL TEST's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 7 days 20 hours.

Server Details

How reliable is Savage's Primrust - LOCAL TEST, and is it online now?

Offline: Savage's Primrust - LOCAL TEST confirmed offline, last seen 7 days 20 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 26 September 2026.

Which Rust version is confirmed on Savage's Primrust - LOCAL TEST?

Confirmed for Savage's Primrust - LOCAL TEST: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.

Where does Savage's Primrust - LOCAL TEST sit?

No region is published by Savage's Primrust - LOCAL TEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 35.132.96.40:28015.

Player Count

How many players are on Savage's Primrust - LOCAL TEST right now?

Offline now for Savage's Primrust - LOCAL TEST, last seen 7 days 20 hours ago.

How does Savage's Primrust - LOCAL TEST compare in the rankings?

Seven-day player hours put Savage's Primrust - LOCAL TEST at #15,344, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Savage's Primrust - LOCAL TEST?

The name of Savage's Primrust - LOCAL TEST carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs primitive, guns are out, bows, spears and melee are in. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Savage's Primrust - LOCAL TEST?

Generated by the game: the procedural map on Savage's Primrust - LOCAL TEST.

Connect

What is the way to join Savage's Primrust - LOCAL TEST?

To connect: start Rust, press F1, enter client.connect 35.132.96.40:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode Only bows, spears and melee — no guns in primitive.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.