SVG15344
Savage's Primrust - LOCAL TEST
Offline 35.132.96.40:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:14 UTC7d ago | 0 | – | running | 0 |
| Mon 19 Oct, 20:43 UTC9d ago | 1 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/50
-
02COMPlayers 21/400
-
03COMPlayers 25/400
-
04MODPlayers 8/120
-
05MODPlayers 3/120
-
06COMPlayers 10/100
Quick answers
From the figures on this page.
Filters
Where does Savage's Primrust - LOCAL TEST appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Savage's Primrust - LOCAL TEST: Modded servers, tracked live and Primitive servers, tracked. These filters surface it on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Savage's Primrust - LOCAL TEST?
Listed for the server browser to read, Savage's Primrust - LOCAL TEST publishes these tags: gmprimitive (Game mode): Only bows, spears and melee — no guns in primitive; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Savage's Primrust - LOCAL TEST when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.
Which wipe times are confirmed for Savage's Primrust - LOCAL TEST?
The record holds too few of Savage's Primrust - LOCAL TEST's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 7 days 20 hours.
Server Details
How reliable is Savage's Primrust - LOCAL TEST, and is it online now?
Offline: Savage's Primrust - LOCAL TEST confirmed offline, last seen 7 days 20 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 26 September 2026.
Which Rust version is confirmed on Savage's Primrust - LOCAL TEST?
Confirmed for Savage's Primrust - LOCAL TEST: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Savage's Primrust - LOCAL TEST sit?
No region is published by Savage's Primrust - LOCAL TEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 35.132.96.40:28015.
Player Count
How many players are on Savage's Primrust - LOCAL TEST right now?
Offline now for Savage's Primrust - LOCAL TEST, last seen 7 days 20 hours ago.
How does Savage's Primrust - LOCAL TEST compare in the rankings?
Seven-day player hours put Savage's Primrust - LOCAL TEST at #15,344, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Savage's Primrust - LOCAL TEST?
The name of Savage's Primrust - LOCAL TEST carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs primitive, guns are out, bows, spears and melee are in. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Savage's Primrust - LOCAL TEST?
Generated by the game: the procedural map on Savage's Primrust - LOCAL TEST.
Connect
What is the way to join Savage's Primrust - LOCAL TEST?
To connect: start Rust, press F1, enter client.connect 35.132.96.40:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.