ATU016
auto-dump
Offline 34.70.173.184:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 221/250
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02COMPlayers 136/200
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03COMPlayers 27/250
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04COMPlayers 17/250
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05COMPlayers 25/100
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06COMPlayers 27/225
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show auto-dump?
These Rust Tracker lists carry auto-dump: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does auto-dump carry, and what do they mean?
Listed for the server browser to read, auto-dump publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does auto-dump wipe?
auto-dump's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 45 days 20 hours.
Server Details
How reliable is auto-dump, and is it online now?
Offline: auto-dump confirmed offline, last seen 45 days 20 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust build is auto-dump running?
Rust network protocol 2633 and build 163794 on Windows is what auto-dump runs. Steam updates it for you; your game must share the protocol to join.
What location is auto-dump hosted in?
No region is published by auto-dump. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 34.70.173.184:28015.
Population
Is auto-dump busy?
Offline: auto-dump, last seen 45 days 20 hours ago.
Map and Rules
Which settings and rules are confirmed on auto-dump?
Nothing in auto-dump's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.
Which map is loaded on auto-dump?
A procedural map runs on auto-dump, generated by the game.
Connect
What is the way to join auto-dump?
To connect: start Rust, press F1, enter client.connect 34.70.173.184:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.