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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,803online PAX69,659playing OCC3,689with players WIPED 3H121
COMCommunity traffic
Callsign

DTC13706=

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 16m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,706top 62%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75123:0008:0016:0001:0009:0020:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608023:0008:0016:0001:0009:0020:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC3h ago – – running 0
Tue 20 Oct, 13:29 UTC7d ago 0 – – 0
Thu 24 Sep, 18:26 UTC33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 616/700
  2. 02COM
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    Players 41/250
  3. 03COM
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    Players 76/250
  4. 04COM
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    Players 316/400
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 140/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 261 on average Rustafied.com - EU Friday
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does DutchRust Staging Test Server appear in Rust Tracker lists and filters?

On Rust Tracker, DutchRust Staging Test Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does DutchRust Staging Test Server carry, and what do they mean?

Listed for the server browser to read, DutchRust Staging Test Server publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169423 (Build): This server runs game build 169423; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on DutchRust Staging Test Server when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

When does DutchRust Staging Test Server wipe?

Wipe times at DutchRust Staging Test Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 3 hours.

Server Details

How reliable is DutchRust Staging Test Server, and is it online now?

DutchRust Staging Test Server is up and online at this moment. About 1 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on DutchRust Staging Test Server?

Rust network protocol 2635 and build 169423 is the build on DutchRust Staging Test Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is DutchRust Staging Test Server holding performance?

Server fps held an average of 60 across the last 48 hours, never below 60. Buildings, deployables and the rest of the world took it to a maximum of 118,000 entities. It drew as much as 2,177 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is DutchRust Staging Test Server in?

Nothing on region from DutchRust Staging Test Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 31.70.90.35:28015.

Population

What is the player count on DutchRust Staging Test Server?

DutchRust Staging Test Server is at 0 players, capacity 10. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 0 players.

What rank does DutchRust Staging Test Server carry among Rust servers?

Seven-day player hours put DutchRust Staging Test Server at #13,706, within the top 62% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on DutchRust Staging Test Server?

No gather rate appears in DutchRust Staging Test Server's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is confirmed for DutchRust Staging Test Server?

The map on DutchRust Staging Test Server is procedural, size 4,500, seed 1216243222, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join DutchRust Staging Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 31.70.90.35:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://dutchrustserver.nl.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169423,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169423
Build This server runs game build 169423.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.