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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,855online PAX81,723playing OCC3,800with players WIPED 3H365
COMCommunity traffic
Callsign

CBL15514

Cobalt Test

Offline 31.59.125.121:28015 checked 28d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#15,514top 65%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep1 Oct4 Oct7 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 21:41 UTC31d ago 0 – running 0
Wed 23 Sep, 22:22 UTC35d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 509/575
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 443/475
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 286 on average Rusty Moose |EU Main|
    Players 0/250
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 276 on average Rustafied.com - EU Friday
    Players 65/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 270 on average Rustoria.co - EU Main
    Players 0/250
  6. 06COM
    Callsign RST015NA · groups of 16+ · weekly · 236 on average Rustoria.co - US Main
    Players 26/250
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Cobalt Test?

These Rust Tracker lists carry Cobalt Test: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Cobalt Test?

These tags are published by Cobalt Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Cobalt Test when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Cobalt Test wipe?

The record holds too few of Cobalt Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 28 days 18 hours.

Server Details

How reliable is Cobalt Test, and is it online now?

Tracking shows Cobalt Test offline as of now, last seen 28 days 17 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 23 September 2026.

Which Rust version is confirmed on Cobalt Test?

Confirmed for Cobalt Test: Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Cobalt Test sit?

No region is published by Cobalt Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 31.59.125.121:28015.

Population

What is the player count on Cobalt Test?

Offline: Cobalt Test, last seen 28 days 17 hours ago.

Where does Cobalt Test sit in the server rankings?

Top 65% of all ranked servers, and #15,514 on seven-day player hours: Cobalt Test.

Map and Rules

Which settings and rules are confirmed on Cobalt Test?

The name of Cobalt Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

What map is Cobalt Test on?

A procedural map runs on Cobalt Test, generated by the game.

Connect

What is the way to join Cobalt Test?

Open the console in Rust with F1 after starting the game, then type client.connect 31.59.125.121:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.