TST017
TEST
Offline 31.31.27.118:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 297/300
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02COMPlayers 275/250
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03COMPlayers 24/250
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04COMPlayers 21/250
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05COMPlayers 37/100
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06COMPlayers 122/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TEST?
On Rust Tracker, TEST sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does TEST carry, and what do they mean?
The game's server browser reads these tags from TEST: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for TEST?
Too few wipes on record for TEST to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 46 days 9 hours.
Server Details
What is the uptime on TEST, and is it online?
Tracking shows TEST offline as of now, last seen 46 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on TEST?
Rust network protocol 2633 and build 163794 is the build on TEST; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is TEST hosted in?
No region is published by TEST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 31.31.27.118:28015.
Player Count
How many players are on TEST right now?
Offline: TEST, last seen 46 days 1 hours ago.
Map and Rules
Which settings and rules are confirmed on TEST?
Nothing in TEST's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for TEST?
A procedural map runs on TEST, generated by the game.
How to Join
What is the way to join TEST?
Open the console in Rust with F1 after starting the game, then type client.connect 31.31.27.118:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.