EVL12066
Evil_Test
Offline 31.23.230.110:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 67/700
-
02MODPlayers 17/1000
-
03MODPlayers 233/700
-
04MODPlayers 113/1000
-
05MODPlayers 11/1000
-
06MODPlayers 349/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Evil_Test?
Modded servers, tracked live — the Rust Tracker lists that include Evil_Test. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which tags does Evil_Test carry, and what do they mean?
These tags are published by Evil_Test for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Evil_Test wipe?
Estimated from the force wipe: the next wipe at Evil_Test. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 8 days 13 hours. A monthly wipe schedule is published in its tags.
Server Details
What is the uptime on Evil_Test, and is it online?
Offline now, Evil_Test was last seen 4 days 17 hours ago. 0% uptime over the last 4 full days, with 0 of 96 hours up. Rust Tracker logged it first on 24 October 2026.
Which Rust version is confirmed on Evil_Test?
Rust network protocol 2635 and build 168909 is the build on Evil_Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Where does Evil_Test sit?
Region: none published by Evil_Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 31.23.230.110:28015.
Population
Is Evil_Test busy?
Offline now for Evil_Test, last seen 4 days 17 hours ago. Seven-day average 1 players; peak 1.
How does Evil_Test compare in the rankings?
On player hours over seven days, Evil_Test ranks #12,066, inside the top 54% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Evil_Test?
Nothing in Evil_Test's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for Evil_Test?
The map on Evil_Test is procedural, size 5,250, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join Evil_Test?
Open the console in Rust with F1 after starting the game, then type client.connect 31.23.230.110:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.